Player Characters

Here are stat blocks for the current Mutants & Magic PCs (in alphabetical order):

  1. Flipper: Mutant Thief 3 (Pat’s PC).
  2. Nonamie: Shifter Gunslinger 3 (Derek’s PC).
  3. Paint: Near-Human Fighter 3 (Adam’s PC).
  4. Ping: Mutant Fighter 2 (Adam’s Henchman).
  5. Ssithos: Lizardfolk Shaman 3 (Riun’s PC).

Note that deceased PCs, unused characters, and those who are currently being run as NPCs have been moved to the Boneyard.

Characters will be summarized in an ‘abbreviated’ format here. Players are encouraged to also maintain a character sheet for their active PC.

Flipper the Dolphin-Boy (Pat’s PC)

Race & Class: Mutant Thief, 3rd level.
Experience: 4,250 XP (+5% XP bonus; 5,000 XP req’d for 4th)

STR: 10 (+0)
INT: 9 (+0)
WIS: 11 (+0)
DEX: 14 (+1)
CON: 13 (+1)
CHA: 14 (+1)

Combat Stats: 13 HP, AC 14, MV 20’, SV 13, Harpoon (Melee Atk -3, 1d6 or Ranged Atk -2, 1d6) or Sonic Blast (Sonic Atk, 3d6 damage, save for ½).

Mutant Perks: Blindsight (echolocation, 10′ range), Thick Hide (blubber provides +2 natural armour), Sonic Blast (targets within 30′ cone suffer 3d6 sonic damage [save for half], 3/day).

Mutant Flaws: Bizarre Appearance (-2 on most reaction rolls), Mobility Impaired (flipper feet reduce movement rate by 50%), Flipper Hands (-4 with all hand-held items [weapons, etc.], cannot perform skills requiring fine manipulation).

Traits & Abilities: Visibly Mutated (-2 Rx’n penalty). Medical Incompatibility (save vs. poison when using Ancient medicines and related relics). Spot/Listen (3 in 6), Search (2 in 6), Sneak (1 in 6), Ventriloquism (1 in 6), Voice Mimicry (1 in 6), Climb (4 in 6). Backstab (×2). Speaks Unislang (Literate).

Possessions: Harpoon, backpack, candles (12), chalk (3), pole (10′), silk rope, large sacks (2), iron spikes, lantern, flasks of oil (9), sheets of paper (6), flint & steel. Xothalon‘s grimoire, juju healing salve (heals 1d4 hp). 7 sp, 2 copper rings (20 gp each).

Nonamie (Derek’s PC)

Race & Class: Shifter Gunslinger, 3rd level.
Experience: 5,500 XP (+10% XP bonus; 6,000 XP req’d for 4th)

STR: 9 (+0)
INT: 12 (+0)
WIS: 15 (+1)
DEX: 18 [20] (+3) [+5]
CON: 13 (+1)
CHA: 7 (-1)

Combat Stats: 18 HP, AC 16 [AC 18 when shifting], MV 40’ [Climb 20′], SV 14, Dragon Pistol (Ranged Atk +6 [+8], 1d10+2, ROF ½) or Machete (Melee Atk +1, 1d8) or MC Dagger (Melee Atk +2, 1d4 or Ranged Atk +5 [+7], 1d4) or Knife (Melee Atk +1, 1d4 or Ranged Atk +4 [+6], 1d4).

Shifter Abilities: Nightvision, Cliffwalker Shifter [+2 DEX and 20′ Climb MV; 1/day for 4 rounds].

Traits & Abilities: Known Shifter (-1 Rx’n penalty), Spot/Listen (3 in 6). Gunsmith, Nimble (+1 AC while wearing light or no armour), Firearms Specialization (Breech-Loading Pistol; +1 to attack, +2 damage). +1 vs. mind-influencing effects. Speaks Unislang and Beast Tongue (Illiterate).

Possessions: MC buckler (stag beetle carapace), dragon pistol (breech-loading pistol), powder horn (30 charges black powder), bullets (32), machete, MC dagger, knife, backpack, gunsmith kit, small sack, flint & steel, flasks (2). 400 gp, juju healing salve (2, heals 1d4 hp), Shield potion, Blessed Bullets (2), silver bullets (4), holy water (2 vials), Bless token.

Paint (Adam’s PC)

Race & Class: Near-Human Fighter, 3rd level.
Experience: 5,250 XP (+5% XP bonus; 6,000 XP req’d for 4th)

STR: 11 (+0)
INT: 10 (+0)
WIS: 8 (-1)
DEX: 15 (+1)
CON: 15 (+1)
CHA: 13 (+1)

Combat Stats: 22 HP, AC 16, MV 35’, SV 15, Long Bow (Ranged Atk +4, 1d8+1) or Bladed Hockey Stick (1H Melee Atk +2, 1d8 or 2H Melee Atk +2, 1d10) or Baseball Bat (1H Melee Atk +2, 1d4 or 2H Melee Atk +2, 1d6) or Dagger (Melee Atk +2, 1d4 or Ranged Atk +3, 1d4).

Mutant Perks & Flaws: Energy Resistance (Resist Cold and Resist Fire), Thin-Skinned (suffers +1 damage per die from physical attacks).

Traits & Abilities: Weapon Familiarity, Cleave. +2 vs. poison and death effects. Speaks Unislang (Literate).

Possessions: Wireweave armour, long bow (20 arrows), bladed hockey stick, baseball bat, daggers (4), backpack, sports gear armour (damaged), tinderbox, torches (6), standard rations, waterskin. “Evil” book (Kelmok’s grimoire), juju healing salve (heals 1d4 hp). 20 gp, 163 ep, gold ring, ring of unknown alloy.

Ping (Adam’s Henchman)

Race & Class: Mutant Fighter, 2nd level.
Experience: 2,940 XP (+5% XP bonus; 3,000 XP req’d for 3rd)

STR: 13 (+1)
INT: 10 (+0)
WIS: 13 (+1)
DEX: 16 (+2)
CON: 8 (-1)
CHA: 10 (+0)

Combat Stats: 18 HP, AC 19, MV 40’, SV 15, Long Sword (2H Melee Atk +3, 1d10+1) or Dagger (2H Melee Atk +3, 1d6+1 or 1H Melee Atk +3, 1d4+1 or Ranged Atk +4, 1d4+1).

Mutant Perks & Flaws: Steelskin (+6 natural armour), Dwarfism (small-sized; -1 STR, +1 DEX, -1 hp; Aberrant Deformity).

Traits & Abilities: Visibly Mutated (-1 Rx’n penalty). Medical Incompatibility (save vs. poison when using Ancient medicines and related relics). Weapon Familiarity. +2 vs. poison and death effects. Speaks Unislang (Literate).

Possessions: Long sword, daggers (4), backpack, xeno jerky, xeno liquor (jar), standard rations, waterskin. 10 gp.

Ssithos the Shaman (Riun’s PC)

Race & Class: Lizardfolk Shaman, 3rd level.
Experience: 5,250 XP (+5% XP bonus; 8,000 req’d for 4th.)

STR: 14 (+1)
INT: 9 (+0)
WIS: 13 (+1)
DEX: 8 (-1)
CON: 16 (+2)
CHA: 7 (-1)

Combat Stats: 23 HP, AC 14, MV 40’ (Swim 20’), SV 14, Macuahuitl (Melee Atk +2, 1d10+1), or Javelin (Ranged Atk +0, 1d6+1), or Bite (Melee Atk +2, 1d6+1).

Lizardfolk Abilities: Nightvision (see twice as far as normal human in conditions of poor illumination), Swim (MV 20′), Hold Breath (up to 1 turn), Bite Attack (1d6 damage), Scaly Armour (+4 natural armour).

Traits & Abilities: Visibly Mutated (-1 Rx’n penalty). Medical Incompatibility (save vs. poison when using Ancient medicines and related relics). +1 on saves vs. mental influence. Speaks Unislang and Beastfolk (Illiterate).

Spirit Guides: Gamiel the Frog Prince (Minor Animal Spirit of Frogs, Toads, and Tadpoles), Bokrug the Water Lizard (Minor Animal Spirit of Lizards).

Shaman Spells: 2 1st lvl spell/day.

Possessions: Macuahuitl, javelins (4), shaman fetish, backpack, crowbar, hammer, tinderbox, torches (3), standard rations, waterskin. Techno-magic Gloves of Shocking, juju healing salve (heals 1d4 hp). 104 gp, 88 ep, 27 pp, gems (6).