Category Archives: Races

Atomic ACKS – Pure-Strain Custom Classes

You know how sometimes you get an idea and can’t focus on anything else until you get it out of your system? I should be finishing up the new characters for my Black City campaign, but for some reason am … Continue reading

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Orcs of Minaria

The Age of Autarchs game is going strong. I’m so busy with gaming that I haven’t posted to the blog at all. Here’s a quick-and-sloppy update about Orcs. This is the background for Ocs in Minaria: Orcs are grotesque beastmen … Continue reading

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Greater Serpent-Men (Draft)

(There was some discussion about Snake-Men on the ACKS Discord that linked to my old Serpent Men Custom Classes post. I’m dredging up a related post that I had in draft but didn’t publish. I never finished the flavour text, … Continue reading

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Gnomes!

Tonight I was checking out the Dungeon Dozen, when I ran across this most excellent picture by Jason Sholtis: Henceforth in my campaigns, all Gnomes shall have elongated skulls. This, obviously, is the reason for the pointy hats.

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Half-Goats in DolmenBarrow

Requirements: CON 9 Ability Modifiers: CON +1, INT -1, CHA -2 Ability Min/Max: STR 6/18, DEX 3/17, CON 9/19, INT 3/15, WIS 3/14, CHA 3/12 Half-goats result from matings between humans and goatfolk. The majority of these cross-breeds are moronic … Continue reading

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Lumpen-Ones in DolmenBarrow

(I don’t like Halflings, so I’m swiping this as a “compensation class” for anyone who rolls crap for stats. Lumpen-Ones were originally created by Jack Shear for Devilmount, and also featured in Crumbling Epoch by Fictive Fantasies.) Requirements: 12 or … Continue reading

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Hyperboreans as Promethean Engineers

I did my very first Astonishing ACKS post over three-and-a-half years ago on the topic of Hyperborean Custom Classes. At the time, I had in my mind an image of the race from the Dark Horse Conan comics; specifically the … Continue reading

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