Category Archives: Races

Gnomes!

Tonight I was checking out the Dungeon Dozen, when I ran across the following most excellent picture by Jason Sholtis: Henceforth in my campaigns, all Gnomes shall have elongated skulls. This, obviously, is the reason for the pointy hats. (My … Continue reading

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Half-Goats in DolmenBarrow

Requirements: CON 9 Ability Modifiers: CON +1, INT -1, CHA -2 Ability Min/Max: STR 6/18, DEX 3/17, CON 9/19, INT 3/15, WIS 3/14, CHA 3/12 Half-goats result from matings between humans and goatfolk. The majority of these cross-breeds are moronic … Continue reading

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Lumpen-Ones in DolmenBarrow

(I don’t like Halflings, so I’m swiping this as a “compensation class” for anyone who rolls crap for stats. Lumpen-Ones were originally created by Jack Shear for Devilmount, and also featured in Crumbling Epoch by Fictive Fantasies.) Requirements: 12 or … Continue reading

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Hyperboreans as Promethean Engineers

I did my very first Astonishing ACKS post over three-and-a-half years ago on the topic of Hyperborean Custom Classes. At the time, I had in my mind an image of the race from the Dark Horse Conan comics; specifically the … Continue reading

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Vhuurmi Revealed

I’m a supporter for Autarch’s Axioms updates on Patreon and have been thinking today about how I’d use the recent Beastmen articles in my Astonishing ACKS campaign. There’s not too many humanoid races in Hyperborea and I’ve already done a … Continue reading

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Serpent-Men Custom Classes

Long before humans struggled up from the lowly depths of apedom, the Ophidians – prehistoric snake-men of brilliant intellect – reigned during ancient epochs. In their declining æons, the Ophidians kept early human slaves as servants and feedstock. As they … Continue reading

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Atlanteans in Hyperborea

(I recently read The Wars of Atlantis and am on a bit of an Atlantis kick. Here’s some more info on Atlantean Custom Classes; starting with the flavour text repeated from an earlier post.) Atlanteans are medium-built men of glaucous … Continue reading

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