Campaign Setting

Seemingly in the blink of an eye, the world of the Ancients was destroyed in the event now known as ‘the Fall’.

Nuclear holocaust ignited the Fall, but it was not the primary instrument of destruction. The sudden deaths of a billion people in the initial strikes triggered a psychic backlash. The sudden influx of energy sent mystic waves of energy rippling across the globe the like an earthquake. The earth shuddered and heaved, and millions more died – increasing the psychic energy yet again. A chain reaction was unleashed that could not be halted – magic had returned!

The Dark Ages

The Fall devastated the world. Civilization collapsed, and all that mankind had worked for was seemingly destroyed. Many of those left alive were mutated into foul creatures, their genes twisted painfully by lingering radiation as well as resurgent magic. As mutants wandered the scarred wastelands, human society fragmented and most of the knowledge of the Ancients was lost for eternity. The world was plunged into a new Dark Age.

Yet, somehow, some of humanity’s descendants slunk out from the ruins and continued their struggle for life. In time they adapted to the harsh conditions of the mutant future.

On the ruins of the old age, society began to build itself anew. In the wastelands people banded together, formed communities, fell in love and struggled for not only the right to life, but for a life worth living. Eventually, society re-formed into the nucleus of what might be considered a new civilization. Vast regions of the planet are ravaged by post-holocaust horrors, but some small areas have formed into a crude feudal system, somewhat reminiscent of medieval times.

The Affiliation

In one corner of the world, a loose network of economic, political, and military alliances known as the Affiliation has arisen to unite many of the independent feudal baronies, tribal clans, and freeholds of the region. The Affiliation serves to hold back raider warlords, diabolical sorcerers, mutant beasts, mad scientists, and the other forces of chaos which still arise from the wastes. Now, a millennium after the Fall, civilization is finally returning.

From its centre of the Free City and the Inner Baronies, the Affiliation reaches to the Outer Territories (or ‘Grass Plains’ to the east), the Beastmen Clans of the Barrier Peaks (to the west), the Dismal Swamps (to the north), and even to the edge of the radioactive Deadlands (to the south). Although the ruling Conclave attempts to exert a degree of control over the entire region, the Affiliation is far from a unified state. The Church of Law also provides a foundation of stability, though its agents strive against the Conclave for control of the Affiliation. Indeed, even as the prosperity of its inhabitants improves, the first cracks in the solidarity of the Affiliation have begun to surface as various rival factions vie for control of the rising empire…

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5 Responses to Campaign Setting

  1. K-Slacker says:

    Major campaign influences include Korgoth of Barbaria, Thundarr the Barbarian, and Stephen King’s “The Dark Tower” series.

    As the campaign develops, I will be ret-conning many elements from my previous post-apocalyptic campaigns:

    Ground Zero
    Scorched Earth
    Barrier Peaks

  2. K-Slacker says:

    The founding of the Affiliation can be traced back to the overthrow of the Necromancer Kings thirty years ago. The dread servants of Chardros the Reaper had ruled the area for generations before wars in their Ochre Empire far the east drew many of their forces away. The forerunners of the Affiliation states united in a successful rebellion against their oppressors, and afterwards claimed the (newly renamed) Free City as the seat of government for the Conclave.

  3. K-Slacker says:

    The Church of Law is an implacable foe of Chaos, representing order and stability. Long outlawed by the Necromancer Kings, it was agents of the Church who organized initial resistance efforts. Many within the Church felt betrayed when a secular Conclave was formed to govern the Affiliation, and to this day it endeavours to take direct control of the nation.

    The Church of Law is viewed as a force of good, supporting peace, security, and upholding moral righteousness – but is oftentimes detached and passionless, and at its worst seeks to provoke totalitarianism, rigid conformity, and sterility of emotion.

  4. K-Slacker says:

    The wandering Judges are a new group of law enforcers within the Affiliation, beholden to no individual ruler and serving the Conclave itself. These men and women travel to the outer territories and border areas to ensure that peace and the rule of law are being kept. It is up to them to help solve crimes, bring criminals to justice, hold trials – and if necessary apply punishment.

    (Needless to say, the Church of Law views the Judges with disdain.)

  5. K-Slacker says:

    For more information about the “gods” of Law, see the my ‘Gods Eyes’ post.

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