Magic-User

Magic-User Progression

Level XP Hit Dice BAB Save
1 0 1d4+4 +0 16
2 2,500 2d4+4 +0 15
3 5,000 3d4+4 +0 15
4 10,000 4d4+4 +0 14
5 20,000 5d4+4 +0 14
6 40,000 6d4+4 +0 13
7 80,000 7d4+4 +0 13
8 150,000 8d4+4 +0 12
9 300,000 9d4+4 +0 12

Game Rule Information

Prime Requisite: A magic-user’s prime requisite is Intelligence; a character must have a INT score of 9 or higher to become a magic-user.

Alignment: Magic-users may be of any alignment, but are typically Neutral or Chaotic.

Hit Dice: Magic-users start with a “hit point kicker” of 4 hp and gain 1d4 hit points + CON mod per class level.

Combat Ability: A magic-user has a poor Base Attack Bonus progression. Magic-users are proficient with staff, dagger, club, and sling only; and are not proficient with any armour or shields.

Saving Throws: Magic-users have relatively poor saving throws, but gain +2 on all saves vs. magic.

Special Abilities

Read Magic: Every magic-user must learn to read and write using the secret arcane script. It generally requires 1 turn to decipher any given magic spell written on a scroll or in a grimoire (though the ability to read a spell does not necessarily mean that the magic-user can cast it).

Arcane Spellcasting: Through long study and great insight, magic-users learn to master arcane spells. Magic-users possess grimoires (spell books), which hold the formulae for spells written on their pages. A magic-user can inscribe a number of spells in his grimoire equal to his INT score (at maximum), but can only memorize a certain number of spells that he can cast at any given time. This number increases as a magic-user increases in level.

Cantrips: Magic-users can also create minor magical effects known as cantrips. The base number of cantrips usable per day is indicated in the chart above as ‘0-level’ spells. A magic-user can add his INT modifier to this value; a 1st-level character with INT 18, for example, could cast 5 cantrips per day.

Craft Magic Items: Magic-users can craft magic items of all types, even weapons and armour that they themselves are unable to use. Refer to the BFRPG rules for Magical Research for more information.

Arcane Spells

M-U
Level
0 1 2 3 4 5
1 2 1
2 3 2
3 3 2 1
4 3 3 2
5 3 3 2 1
6 3 3 3 2
7 3 3 3 2 1
8 3 3 3 3 2
9 3 3 3 3 2 1

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One Response to Magic-User

  1. K-Slacker says:

    If you rolled high on your attribute scores, then check out the house rules for specialists and sole practitioners.

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