Tag Archives: ACKS

Sorcerers of Minaria

(Today it’s Minarian sorcerers. I’ve taken the spellsinging rules from the ACKS Heroic Fantasy Handbook and just renamed it “sorcery”, then built a human sorcerer class. I also put together Bloodline Proficiencies.) Scions of innately magical bloodlines, the spawn of … Continue reading

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Wizards of Minaria

(A post today about Minarian wizards. With the exception of the “Language of Magic“, none the game mechanics presented here are original; it’s all adapted from the ACKS Heroic Fantasy Handbook or other sources.) At the height of the Bright … Continue reading

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Hyperborean Time-Warp

I’m publishing an old post today that I’ve had in draft forever… In my Astonishing ACKS campaign I was pretty vague about the length of year. The Hyperborea as-published in AS&SH has a 13-year orbital period; I mentioned this in … Continue reading

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Sample Domain – Tyrvo March & the Tower of Octavius

The wizard’s tower has perched atop a steep hill for centuries. It has served as a home to minor noblemen, bandits, and wild animals in need of shelter. Thirty years ago, the wizard Octavius took up residence and nominal authority … Continue reading

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Minaria – Sephir & the Black Knight

To the south of Muetar is the free city of Sephir, which is defended by the infamous Black Knight from his stronghold known as Stubstaff Keep. Sephir is the largest settlement in the Banished Lands. The soil in this region … Continue reading

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Minarian Demographics – Muetar

Let’s play with the campaign-building rules from ACKS (Chapter 10: Secrets) and make some realms on the map from Divine Right. I’m going to start with Muetar in central Minaria, since it’s the biggest territory and contains the Wind-Swept Downs, … Continue reading

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The Spire of Iron & Crystal

The characters in my Black City campaign recently took a break from unleashing cosmic evils to visit Iomnogoron, one of the last surviving Old Hyperboreans. The rumour is that he dwells in the Spire of Iron & Crystal, located north … Continue reading

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