Tag Archives: ASSH

Influences & Adventures

As I mentioned earlier, I mostly swipe other peoples’ stuff and mash it together for my games. In the case of the Black City campaign, the obvious primary source is Dan Arendt’s Black City Project, from his Dreams in the … Continue reading

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Hyperborean City Geomorphs

I wasn’t originally going to post this publicly, but several of you have expressed interest. A few years ago I swiped an excellent writeup by Rodger Burns on the Vaults of Pandius website (dedicated to the Mystaran gameworld). I was … Continue reading

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Hyperborean Laboratory Finale

I wrapped up the Hyperborean Laboratories this week. The Murderhobos reached the main control computer for the entire facility and were trying to deactivate the portals, but rolled a natural “1” instead. The site promptly began folding in on itself, … Continue reading

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Revisionist Theology Pt. 3 – Artemis

This is my third Revisionist Theology post, converting the Empyrean gods of the Auran campaign to the Greek gods of AS&SH. Today I provide guidelines for Artemis. This one was tricky; Artemis is the goddess of the hunt, but I … Continue reading

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Revisionist Theology Pt. 2 – Apollo

As I mentioned in a previous post, I now regret replacing the classical Greek gods of Hyperborea (Apollo, Artemis) with their Empyrean equivalents from the Auran campaign setting (Ammonar, Ianna). I’m considering a ret-con, swapping all previous references of Ammonar … Continue reading

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Draining Characters of their Hard-Earned Gold

I’ve been running some low-level games for my kids lately. They’re really keen on knowing what they can buy with their ill-gotten loot. This came up as well in my previous Sakkara game, and I figured I should highlight “interesting things … Continue reading

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Revisionist Theology Pt. 1 – Mjölnir

I’ve been running my Astonishing ACKS campaign for a few years now. I’m pretty happy with how things are going, and am glad that I’ve archived a lot of my thoughts on this gameblog, but there are a few things … Continue reading

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