The Boneyard

The BoneyardDeceased PCs are recorded here for posterity:

My they rest in peace…

Characters who have not been used in years visit the Boneyard:

Also, PCs who are currently being run as NPCs are also here:

Billy (aka ‘Brother William’; Tim’s PC)

Race & Class: Pure-Strain Cleric (Law), 1st level.
Experience: 1,140 XP (+20% XP bonus; 2,000 req’d for 2nd.)

STR: 12 (+0)
INT: 9 (+0)
WIS: 15 (+1)
DEX: 10 (+0)
CON: 12 (+0)
CHA: 12 (+0)

Combat Stats: 10 HP, AC 17, Init +0, MV 35’, Lt Mace (Melee Atk +0, 1d6), Sling (Ranged Atk, +0, 1d4), Save 15.

Traits & Abilities: Adaptability (+10% XP bonus). Exorcism, +1 vs. petrification or paralysis. Speaks Unislang (Literate).

Possessions: Chain mail, large shield, light mace, sling (20 stones), backpack, holy symbol, juju healing salve (heals 1d4 hp), mutant pumpkin seeds (5), standard rations, waterskin. 192 gp.

The Boneyard

Brock (Kevin’s PC)

Brock was killed by poison, his innards turned to pumpkin goo.

Race & Class: Pure-Strain Fighter, 3rd level.
Experience: 4,700 XP (+20% XP bonus)

STR: 16 (+2)
INT: 11 (+0)
WIS: 10 (+0)
DEX: 10 (+0)
CON: 16 (+2)
CHA: 14 (+1)

Combat Stats: 30 0 HP, AC 17 (15 w/o shield), Init +0, MV 25’ (heavily encumbered), Great Sword (Melee Atk +4, 1d12+2) or Long Sword (Melee Atk +4, 1d8+2) or Lt Mace (Melee Atk +4, 1d6+2) or Hand Axe (Melee Atk +4, 1d6+2 or Ranged Atk +2, 1d6+2) or Dagger (Melee Atk +4, 1d4+2 or Ranged Atk +2, 1d4+2), Save 15.

Traits & Abilities: Adaptability (+10% XP bonus). Weapon Familiarity, +2 vs. poison or death. Speaks Unislang (Literate).

Possessions: Chain mail, large shield, great sword, long sword, light mace, hand axes (2), dagger, backpack, tinderbox, lantern, torches (6), flask of oil, standard rations, Ancient plastic thermos (1 litre, full of rum), relic combat boots. 28 gp.

Crash (Kevin’s PC)

Race & Class: Mutant Psionicist, 3rd level.
Experience: 5,600 XP (+15% XP bonus; 7,000 req’d for 4th.)

STR: 8 (-1)
INT: 17 (+2)
WIS: 16 (+2)
DEX: 15 (+1)
CON: 12 (+0)
CHA: 17 (+2)

Combat Stats: 17 HP, AC 16, Init +1, MV 40’, Lt Mace (Melee Atk -3, 1d6-1), Save 13 (15 in combat).

Mutant Perks: Regeneration (heals 1 hp/turn), Sonic Blast (3d6 damage to 30’ cone, 3/day), Pheromone Control (Hypnotize living creatures, 3/day), Wings (can fly short distances).

Mutant Flaws: Bleeder (wounds bleed 1 hp/round), Fear Response (-2 to Atk/Save in combat, must roll morale), Poison Susceptibility (fails Saves vs. poison), Poor Vision (-4 ranged Atk, increased risk of surprise).

Traits & Abilities: Visibly Mutated (-1 Rx’n penalty). Psionic Powers (see below). Speaks Unislang (Literate, 2 unused language slots).

Psionic Powers (6 ISP): Empathy, Far Hand, and Telempathic Projection (each cost 1 ISP).

Possessions: Leather armour, mace, backpack, tinderbox, torches (6), candles (2). Remains of restless dead, Master Kastor’s ring. 45 gp.

The Boneyard

Davin (Glenn’s PC)

Small but mighty, Davin was killed by the Pumpkin Lord.

Race & Class: Mutant Hunter, 1st level.
Experience: 830 XP (+0% XP bonus)

STR: 13 (+1)
INT: 14 (+1)
WIS: 12 (+0)
DEX: 15 (+1)
CON: 14 (+1)
CHA: 12 (+0)

Combat Stats: 12 0 HP, AC 14, Init +1, MV 20’, Claws (Melee Atk +1/-1, 1d6+1/1d6+1 or Melee Atk +2, 1d6+1) or Long Sword (Melee Atk +2, 1d10+1) or Short Bow (Ranged Atk +2, 1d6), Save 15.

Mutant Perks: Biofeedback (can heal 2d6 hp or 1d4 ability point damage, 1/day), Kinetic Blast (ranged attack inflicts 2d6 damage, 1/day), Precognition (gain +2 bonus after roll is made, 1/day), Claws (1d6/1d6 damage).

Mutant Flaws: Slow Mutant (cannot move and attack in same round, reduced movement), Dwarfism (small-sized, cannot use normal armour), Anaphylaxis (mushrooms cause 1d6 CON damage), Incompatible Biology (Ancient medicines cause 1d6 CON damage).

Traits & Abilities: Visibly Mutated (-1 Rx’n penalty). Trailblaze, Track (1 in 6), Spot/Listen (2 in 6), Sneak (1 in 6), Foe Hunter (+1 Atk and damage vs. beasts), +1 vs. disease or radiation. Speaks Unislang and Gutterspeak (Literate).

Possessions: Leather armour, long sword, short bow (20 arrows), backpack, rope (50’), tinderbox, torches (6), standard rations, waterskin. 9 gp.

The Boneyard

Lexin the Devourer (Riun’s PC)

Lexin forgot to look up, and his life was cut short by a spider’s poison.

Race & Class: Mutant Hunter/Psion, 1st level.
Experience: 2,750 XP (+10% XP bonus; 4,000 XP req’d for 2nd)

STR: 17 (+2)
INT: 9 (+0)
WIS: 14 (+1)
DEX: 16 (+2)
CON: 15 (+1)
CHA: 13 (+1)

Combat Stats: 15 0 HP, AC 15, MV 40’, SV 14, Long Sword (1H Melee Atk +3, 1d8+2 or 2H Melee Atk +3, 1d10+2) or 2 Claws (Melee Atk +3/+1, 1d6+2/1d6+2) or Dagger (Melee Atk +3, 1d4+2 or Ranged Atk +3, 1d4+2).

Mutant Perks: Biofeedback (can heal 2d6 hp or 1d4 ability point damage, 1/day), Claws (1d6/1d6 damage).

Mutant Flaws: Reduced Wisdom (-3 WIS score), Night Blindness (blind in any poorly-lit environment).

Traits & Abilities: Visibly Mutated (-1 Rx’n penalty). Trailblaze. Track (1 in 6), Spot/Listen (2 in 6), Sneak (1 in 6). Foe Hunter (+1 Atk and damage vs. undead). +1 vs. disease or radiation. Phobia (Bibliophobia; books & written words). Speaks Unislang (Literate).

Psionic Powers (2 ISP): Vigour (gain 5 temporary hit points, costs 1 ISP).

Possessions: Leather armour, long sword, knives (2), backpack, tinderbox, torches (6), standard rations, waterskin. 5 gp, 64 pp.

Slinker (Ian’s PC)

The Slinker says he is something called a ‘journalist’, sent out from his underground colony to compile a report on current conditions in the wastes.

Race & Class: Near-Human Thief, 2nd level.
Experience: 2,935 XP (+5% XP bonus; eligible for 3rd!)

STR: 12 (+0)
INT: 13 (+1)
WIS: 6 (-1)
DEX: 16 (+2)
CON: 11 10 (+0)
CHA: 7 (-1)

Combat Stats: 11 HP, AC 16, Init +2, MV 35’, Short Sword (Melee Atk +0, 1d6) or Light Crossbow (Ranged Atk +2, 1d8) or Dagger (Melee Atk +0, 1d4 or Ranged Atk +2, 1d4), Save 13.

Mutant Perks & Flaws: Adrenaline Burst (Haste self, 1/day); Immunodeficient (fails Saves vs. disease).

Traits & Abilities: Spot/Listen (3 in 6), Search (2 in 6), Sneak (2 in 6), Sleight of Hand (1 in 6), Disable Device (1 in 6), Climb (4 in 6), Backstab (×2). Speaks Unislang and High Tongue (Literate). Slime plague victim.

Possessions: Wireweave shirt, short sword, light crossbow (20 bolts), dagger, man purse, Biro pens (3; red, green, & blue), spiral-bound notepad (40 sheets), sunglasses, cigarette lighter (unknown charges), swamp herbs, xeno jerky, xeno liquor (jar), antitoxin wafer (as Oil of Remedy). 194 gp.

Skrog (Glenn’s PC)

Race & Class: Mutant Fighter, 2nd level.
Experience: 2,310 XP (+5% XP bonus; 3,000 XP req’d for 3rd)

STR: 17 (+2)
INT: 10 (+0)
WIS: 10 (+0)
DEX: 11 (+0)
CON: 16 15 (+2 +1)
CHA: 12 (+0)

Combat Stats: 23 21 HP, AC 17, Init -1, MV 35’, Wicked Long Sword (Melee Atk +5, 1d8+2), Save 15.

Mutant Perks: Heightened STR (+3), Robust (+10 hp), Berzerker (2 Atks/round, -2 AC; usable 3/day), Dermal Neurotoxin (Save vs. paralysis).

Mutant Flaws: Reduced STR (-2), Poor Vision (-4 ranged Atk, increased risk of surprise), Poor Hearing (-1 Init, always fails listen checks), Poison Susceptibility (fails Saves vs. poison).

Traits & Abilities: Visibly Mutated (-1 Rx’n penalty). Weapon Familiarity, +2 vs. poison or death. Speaks Unislang (Literate). Slime plague victim.

Possessions: Tire tread armour, large shield, wicked long sword (mastercaft), backpack, rope, tinderbox, torches (6), preserved rations, waterskin, antitoxin wafer (as Oil of Remedy). 15 gp.

Xel’ (Adam’s PC)

Mysterious Xel’ has the look of a thief (save for his muscles). He wears a mask at all times. What it hides no one knows – the mask covers his entire face with holes for eyes and a slit for his mouth.

Xel’ became a willing servant of the Slime God in the ruins beneath Krake Castle.

Race & Class: Near-Human Fighter, 1st level.
Experience: 1,250 XP (+5% XP bonus; 1,500 req’d for 2nd.)

STR: 16 (+2)
INT: 16 (+2)
WIS: 7 (-1)
DEX: 13 (+1)
CON: 10 (+0)
CHA: 12 (+0)

Combat Stats: 14 HP, AC 14, Init +1, MV 60’ (Swim 30’), Great Sword (Melee Atk +3 1d12+2), Save 16.

Mutant Perks & Flaws: Fleet Feet (+50% movement), Gills (breathe underwater); Light Sensitivity (-1 Atk in bright light), Reduced Charisma (-1 CHA score).

Traits & Abilities: Weapon Familiarity, +2 vs. poison or death. Speaks Unislang, Gutterspeak, and High Tongue (Literate)

Possessions: Plant fibre/bark armour, greatsword, backpack, crowbar, silk rope (50’), grappling hook, parchment (10 sheets), quill pens (10), vial of ink, large sacks (5), manacles (1 pair), spyglass, bedroll, preserved rations, wineskin. Blue Metal Ring of the Slime God. 20 gp.

Animal Companions: 7 dogs (AC 14; MV 50’; HD 1+1; hp 5 each; Atk +1; D 1d4).

Zajora (Adam’s PC)

Race & Class: Mutant Druid (Neutral), 1st level.
Experience: 1,250 XP (+15% XP bonus; 2,000 req’d for 2nd.)

STR: 10 (+0)
INT: 13 (+1)
WIS: 15 (+1)
DEX: 9 (+0)
CON: 7 (-1)
CHA: 13 (+1)

Combat Stats: 8 HP, AC 14, Init +0, MV 40’ (Fly 30’), Staff (Melee Atk -6, 1d6), Short Bow (Ranged Atk -6, 1d6), Save 15 (17 in combat).

Mutant Perks: Dermal Neurotoxin (save vs. paralysis), Pheremone Control (Hypnotize living creatures, 3/day), Shriek (creatures within 10’ take 2d6 damage), Wings (can fly short distances).

Mutant Flaws: Crude Hands (-4 with hand-held items), Dwarfism (small-sized, weapon limitations, cannot use normal armour), Fear Response (-2 to Atk/Save in combat, must roll morale), Reduced Constitution (-3 CON score).

Traits & Abilities: Visibly Mutated (-1 Rx’n penalty). Animal Affinity, +1 on saves vs. cold, fire, and lightning. Speaks Unislang (Literate, 1 unused language slot).

Possessions: Studded leather, staff, short bow (20 arrows), web belt, juju healing salve (heals 1d4 hp). 26 gp.

Animal Companions: 7 dogs (AC 14; MV 50’; HD 1+1; hp 5 each; Melee Atk +1, 1d4).

The Boneyard

Xothalon the Black (Pat’s PC)

Xothalon was ‘guarding the rear’ when a wandering monster check went awry.

Race & Class: Human Magic-User, 2nd level.
Experience: 3,125 XP (+25% XP bonus; 5,000 XP req’d for 3rd)

STR: 10 (+0)
INT: 16 (+2)
WIS: 13 (+1)
DEX: 8 (-1)
CON: 15 (+1)
CHA: 14 (+1)

Combat Stats: 6 0 HP, AC 10, MV 40’, SV 15, Dagger (Melee Atk +0, 1d4 or Ranged Atk -1, 1d4).

Traits & Abilities: Experience bonus (+10%). Read Magic, Cantrips (5/day), Arcane Spellcasting. +2 vs. magic. Speaks Unislang, High Tongue (Literate, 1 unused language slot).

Arcane Spells: 2 1st lvl spell/day.

Grimoire Contents: Hold Portal, Floating Disc.

Possessions: Backpack, chalk, candles, lantern, flasks of oil (9), ink, sheets of paper (6). Grimoire, techno-magic Gloves of Shocking, juju healing salve (heals 1d4 hp). 7 gp.

Advertisements