Category Archives: House Rules

Gnomes!

Tonight I was checking out the Dungeon Dozen, when I ran across the following most excellent picture by Jason Sholtis: Henceforth in my campaigns, all Gnomes shall have elongated skulls. This, obviously, is the reason for the pointy hats. (My … Continue reading

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Further Thoughts on ACKS Thieves

Thieves suck, as I noted in earlier post on Thievery in ACKS. I mitigated this by tweaking the odds on Thievery skills (and other, similar proficiences) – particularly at lower levels. I’m gearing up for a new ACKS campaign, which … Continue reading

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Renata’s Robbers

Last session the PCs came across a band of brigands in the Barrowmaze. It turns out that they were the remnants of Renata’s Robbers. The group had heard rumours about them earlier – that they were camped in the woods … Continue reading

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The Friar (Cleric Variant)

I’m adding the friar class as an option in my current campaign. It’s adapted from the Fantastic Heroes & Witchery RPG by Dominique Crouzet. Friars are all sorts of wandering preachers and simple parish priests, whose religious ideal is to … Continue reading

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Half-Goats in DolmenBarrow

Requirements: CON 9 Ability Modifiers: CON +1, INT -1, CHA -2 Ability Min/Max: STR 6/18, DEX 3/17, CON 9/19, INT 3/15, WIS 3/14, CHA 3/12 Half-goats result from matings between humans and goatfolk. The majority of these cross-breeds are moronic … Continue reading

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Lumpen-Ones in DolmenBarrow

(I don’t like Halflings, so I’m swiping this as a “compensation class” for anyone who rolls crap for stats. Lumpen-Ones were originally created by Jack Shear for Devilmount, and also featured in Crumbling Epoch by Fictive Fantasies.) Requirements: 12 or … Continue reading

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Revised Labyrinth Lord Multiclassing

(I’m swiping the “combining classes” rule from the Basic Fantasy RPG for my Labyrinth Lord campaigns. I think it’s a lot easier than the AD&D/AEC system.) The following replaces the AEC Multiclassing rules (p.24): At the referee’s option, characters may … Continue reading

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