Category Archives: House Rules

Firearms in Minaria

(I ran a kickoff session for my new campaign last week. One of the questions I put to the players was whether they wanted gunpowder and firearms in the game. They decided to go for it, and one of the … Continue reading

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Greater Serpent-Men (Draft)

(There was some discussion about Snake-Men on the ACKS Discord that linked to my old Serpent Men Custom Classes post. I’m dredging up a related post that I had in draft but didn’t publish. I never finished the flavour text, … Continue reading

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Giant Riding Birds of Minaria

Whether it’s psychedelic sleestaks, Giger-esque Hyperboreans, or lumpen-ones, I can never resist adding “weird” elements into my campaigns. The Age of Autarchs is a bit more “vanilla” than my previous games, but I’ve got one or two oddities I’d like … Continue reading

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Languages of Minaria

A wonkish post today – I have some thoughts on languages in Minaria and related house rules. The writing is pretty rough, but I want to get this posted before kicking off the campaign…

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Sorcerers of Minaria

(Today it’s Minarian sorcerers. I’ve taken the spellsinging rules from the ACKS Heroic Fantasy Handbook and just renamed it “sorcery”, then built a human sorcerer class. I also put together Bloodline Proficiencies.) Scions of innately magical bloodlines, the spawn of … Continue reading

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Wizards of Minaria

(A post today about Minarian wizards. With the exception of the “Language of Magic“, none the game mechanics presented here are original; it’s all adapted from the ACKS Heroic Fantasy Handbook or other sources.) At the height of the Bright … Continue reading

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Eldritch & Ceremonial Magic Summary

The Black City Campaign uses the Eldritch Magic and Ceremonial Casting rules from the upcoming ACKS Heroic Fantasy Handbook. This form of magic is less flashy and more subtle than in a traditional ACKS game. Compared to the Vancian spell … Continue reading

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