Armour

In addition to the basic gear available from the BFRPG rulebook, additional equipment can be selected from the lists provided here:

Go To: Low-Tech Armour
Go To: Special Materials
Go To: Relic Armour

Some house rules to note:

  • First, several new post-apocalyptic themed armour types have been added, as detailed below.
  • Second, all armour types have been divided into three categories – light, medium, and heavy – that relate to armour proficiencies and encumbrance.
  • Third, I like shields and I don’t think they get enough love in the core rules. I’ve divided shields into four types: bucklers, small shields, large shields, and tower shields. Each has slightly different attributes, as noted below.
  • Finally, armour and shields limits mobility, reducing an agile wearer’s ability to dodge blows. This is reflected as a maximum Dexterity bonus to AC that a given type of armour or shield allows.

Low-Tech Armour

The low-tech armours and shields listed below are additional types that can be manufactured by Affiliation armoursmiths (sometimes using common pre-Fall materials, such as tire treads or electrical wires). As reflected in the pricing, heavy armours are rare; the best that most communities can fabricate on their own are the leather/hide-based types and shields.

Low-Tech Armour

Cost Armour
Class
Max DEX
Bonus
Weight
Light Armour:
  Skins / Furs 5 gp 12 +5 10 lbs
  Leather Jacket 10 gp 12 +5 8 lbs
  Leather Armour 20 gp 13 +4 15 lbs
Medium Armour:
  Hide Armour / Thick Furs 25 gp 14 +3 25 lbs
  Studded Leather 30 gp 14 +3 20 lbs
  Chain / Wireweave Shirt 50 gp 14 +3 20 lbs
  Tire Tread Armour 100 gp 15 +2 35 lbs
  Chain Mail 150 gp 15 +2 30 lbs
  Cord Armour / Wireweave 175 gp 15 +2 25 lbs
Heavy Armour:
  Metal Breastplate 300 gp 16 +1 40 lbs
  Plate Metal 600 gp 17 +0 50 lbs
Shields:
  Buckler 15 gp +1 +6 5 lbs
  Small Shield 10 gp +1 +4 10 lbs
  Large Shield 20 gp +2 +2 15 lbs
  Tower Shield 30 gp +2/+3 +1 45 lbs

Special Materials

The following armours are constructed by skilled Affiliation craftsmen using special materials.

Special Materials

Cost Armour
Class
Max DEX
Bonus
Weight
Light Armour:
  Arachnofibre Shirt 75 gp 12 +7 3 lbs
  Plant Fibre /
Bark Armour
30 gp 13 +4 15 lbs
  Arachnofibre Robes 150 gp 13 +6 5 lbs
Medium Armour:
  Chitin Armour 80 gp 14 +3 20 lbs
  Newsteel Scale Mail 1,500 gp 14 +4 20 lbs
Heavy Armour:
  Newsteel Breastplate 2,000 gp 16 +2 30 lbs
  Duralloy Breastplate * 8,000 gp 16 +0 50 lbs
  Newsteel Plate Armour 4,000 gp 17 +1 40 lbs
  Duralloy Plate Armour * 15,000 gp 17 +0 65 lbs
Shields:
  Duralloy Large Shield * 500 gp +2 +1 25 lbs
  Duralloy Tower Shield * 10,000 gp +2/+3 +0 55 lbs

* A duralloy breastplate or large shield provides DR 1, while
durallloy plate armour or a tower shield provides DR 2.

Relic Armour

The following armours are beyond the capability of Affiliation armoursmiths and must be discovered during play or purchased from merchants dealing in Ancient artifacts (typically at exorbitant cost).

Relic armours typically provide Damage Resistance in addition to improving the wearer’s Armour Class. The DR of each suit is indicated on the table below.

Relic Armour

Cost Armour
Class
Max DEX
Bonus
Special
Light Armour:
  Fabristeel Shirt 3,000 gp 12 +7 DR 1
  Fabristeel Jumpsuit 4,500 gp 13 +6 DR 2
Medium Armour:
  Sports Gear 750 gp 14 +3 15 lbs
  Enhanced Sports Gear 1500 gp 15 +3 25 lbs
Heavy Armour:
  Battle Armour 25,000 gp 16 +1 DR 5
  Unisoldier Armour 40,000 gp 17 +0 DR 5
Shields:
  Plastex Riot Shield 600 gp +2/+3 +0 20 lbs