DolmenBarrow PCs

Here are stat blocks for the current Dolmenwood/Barrowmaze PCs:

(Rest in peace: Beardric Half-Goat, Sam the Forest Gnome, Bross, and Zombie Bross.)

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Evaric (John’s PC)

Race & Class: Human Cleric, 3rd level.
Experience: 4,074 XP (+5% XP bonus; 6,251 req’d for 4th.)

Str: 13 (+1 Melee Atk, Damage, & Forcing Doors)
Dex: 9 (+0 to AC; +0 Ranged Atk; +0 Initiative)
Con: 9 (+0 hp/HD; Resurrection 70%; Transform 65%)
Int: 10 (+0 Languages, Literate)
Wis: 13 (+1 Save vs. Magic; Spell Failure 0%; Add’l Spells 1 1st)
Cha: 13 (-1 Rx’n Adjust; Max Retainers 5; Morale 8)

Combat Stats: 3d6 HD {** 10+ hp **}, AC 4, MV 90′ (30′), Mace (Melee Atk +1, 1d6+1) or Club (Melee Atk +1, 1d4+1 or Ranged Atk +0, 1d4+1) or Sling (Ranged Atk +0, 1d4+1).
Saving Throws: Breath Attack 16; Poison or Death 11; Petrify or Paralyze 14; Wands 12; Spells or Spell-Like Devices 15.
Special Abilities: Turn undead, cleric spells (3 1st-lvl).
Languages: Woldish (Common); Literate.

Possessions: Chain mail, shield, mace, club, sling (20 arrows), wooden holy symbol, backpack (50′ rope, tinderbox, 5 torches, 5 days rations), 2 vials holy water. 350gp.

Typical Spells Prepared: 1st – Cure Light Wounds (×2), {** third spell **}.


Varvaros the Barbarian (Regan’s PC)

Race & Class: Sinewy Barbarian, 2nd level.
Experience: 3,880 XP (4,600 req’d for 3rd.)

Str: 17 (+2 Melee Atk, Damage, & Forcing Doors)
Dex: 16 (-2 to AC; +2 Ranged Atk; +2 Initiative)
Con: 16 (+2 hp/HD; Resurrection 98%; Transform 97%)
Int: 12 (+0 Languages, Literate)
Wis: 8 (-1 Save vs. Magic)
Cha: 11 (+0 Rx’n Adjust; Max Retainers 4; Morale 7)

Combat Stats: HD 2d10+4 (13 hp), AC 2, MV 90′ (30′), Sledgehammer (Melee Atk +2, 1d8+2), Spear (Melee Atk +2, 1d8+2, or Ranged Atk +2, 1d6+2), or Hand Axe (Melee Atk +2, 1d6+2 or Ranged Atk +2, 1d6+2).
Saving Throws: Breath Attack 15; Poison or Death 12; Petrify or Paralyze 14; Wands 13; Spells or Spell-Like Devices 16.
Special Abilities: Muscle man, glistening gams, hard as steel, savagery, hackery.
Languages: Woldish (Common); Literate.

Possessions: Loincloth, helm, shield, sledgehammer, spear, hand axe, backpack (tinderbox, 5 torches, 5 days rations, lantern, 3 flasks of oil, crowbar, quill, ink, 5 sheets of parchment, body polishing oil), gold necklace (worth 100gp), copper torcs (worn on arms, 100gp each). 345gp.


Billy (Adam’s PC)

Race & Class: Half-Goat Magic-User, 1st level.
Experience: 2,680 XP (5,001 req’d for 3rd.)

Str: 11 (+0 Melee Atk, Damage, & Forcing Doors)
Dex: 14 (-1 to AC; +1 Ranged Atk; +1 Initiative)
Con: 9 (+0 hp/HD; Resurrection 70%; Transform 65%)
Int: 12 (+0 Lang., Learn Spell: 50%, Min/Max Spells 4/7)
Wis: 9 (+0 Save vs. Magic)
Cha: 6 (+1 Rx’n Adjust; Max Retainers 3; Morale 6)

Combat Stats: 2d4 HD (5 hp), AC 7, MV 120′ (40′), Head Butt (Melee Atk +0, 1d6), Dagger (Melee Atk +0, 1d4), or Dagger (Ranged Atk +1, 1d4).
Saving Throws: Breath Attack 13; Poison or Death 8; Petrify or Paralyze 11; Wands 11; Spells or Spell-Like Devices 11.
Special Abilities: Half-goat traits (head butt, saving throw bonuses), read magic, spells (2 1st-lvl spells per day).
Languages: Woldish (Common), Caprice; Literate.

Possessions: Dagger, backpack (spellbook, tinderbox, 5 torches, 5 days rations, quill, ink, 5 sheets of parchment). Skull talisman, 3 Drune spellbooks, ring of protection (+1). 263gp.

Spellbook: 1st – Detect Magic, Protection from Evil, Ventriloquism, Sleep, Burning Hands, Shocking Grasp, Charm Person, Magic Missile.


Garrick Nightbreeze (Nick’s PC)

Race & Class: Elf, 2nd level.
Experience: 2,600 XP (8,125 req’d for 3rd.)

Str: 9 (+0 Melee Atk, Damage, & Forcing Doors)
Dex: 10 (+0 to AC; +0 Ranged Atk; +0 Initiative)
Con: 13 (+1 hp/HD; Resurrection 90%; Transform 85%)
Int: 14 (+1 Language; Literate)
Wis: 7 (-1 Save vs. Magic)
Cha: 7 (+1 Rx’n Adjust; Max Retainers 3; Morale 6)

Combat Stats: 2d6+2 HD (10 hp), AC 5, MV 90′ (30′), Quarterstaff (Melee Atk +0, 1d6) or Shortbow (Ranged Atk +0, 1d6).
Saving Throws: Breath Attack 15; Poison or Death 12; Petrify or Paralyze 13; Wands 13; Spells or Spell-Like Devices 15.
Special Abilities: Elven traits (infravision 60′, detect hidden & secret doors, immune to ghoul paralysis), elf-runes (2 1st-lvl spells per day).
Languages: Woldish (Common), Sylvan, Eld; Literate.

Possessions: Black chain mail, quarterstaff, shortbow (20 arrows), backpack (tinderbox, 5 torches, 5 days rations, quill, ink, 5 sheets of parchment, mallet & spikes, bone flute, unholy symbol of Orcus). 291gp.

Elf-Runes: 1st – Magic Missile, Shield.


Acaulon (CJ’s PC)

Race & Class: Moss Dwarf, 2nd level.
Experience: 2,540 XP (4,375 req’d for 3rd.)

Str: 11 (+0 Melee Atk, Damage, & Forcing Doors)
Dex: 14 (-1 to AC; +1 Ranged Atk; +1 Initiative)
Con: 13 (+1 hp/HD; Resurrection 90%; Transform 85%)
Int: 12 (+0 Languages, Literate)
Wis: 12 (+0 Save vs. Magic)
Cha: 7 (+1 Rx’n Adjust; Max Retainers 3; Morale 6)

Combat Stats: 2d6+2 HD (10 hp), AC 5, MV 90′ (30′), Cudgel (Melee Atk +0, 1d6).
Saving Throws: Breath Attack 11; Poison or Death 7; Petrify or Paralyze 9; Wands 8; Spells or Spell-Like Devices 11.
Special Abilities: Moss dwarf traits (no resurrection, metal penalties), fertile flesh (puffball growths around the buttocks and knees, tasty watercress growing in beard).
Languages: Woldish (Common), Moss Dwarf, Raccoon/Squirrel/Mouse, Yeasts/Spores; Literate.

Possessions: Pinecone armour, wooden shield, cudgel, backpack (tinderbox, 5 torches, 5 days squirrel-leg rations, quill, ink, 5 sheets of parchment), slugs (in pants). 251gp.

Knack: Yeast master (communicate with yeasts and fungal spores; ferment 1 pint/turn, 2-in-6 palatable to others).


Barak the Veteran (Patrick’s PC)

Race & Class: Human Fighter, 2nd level.
Experience: 2,480 XP (4,065 req’d for 3rd.)

Str: 9 (+0 Melee Atk, Damage, & Forcing Doors)
Dex: 13 (-1 to AC; +1 Ranged Atk; +1 Initiative)
Con: 13 (+1 hp/HD; Resurrection 90%; Transform 85%)
Int: 8 (+0 Languages, Semi-Literate)
Wis: 14 (+1 Save vs. Magic)
Cha: 12 (+0 Rx’n Adjust; Max Retainers 4; Morale 7)

Combat Stats: HD 2d8+2 (13 hp), AC 2, MV 90′ (30′), Jewelled Broadsword (Melee Atk +1, 1d6+1), Spear (Melee Atk +0, 1d6 1H or 1d8 2H), Spear (Ranged Atk +1, 1d6), Hand Axe (Melee Atk +0, 1d6), Hand Axe (Ranged Atk +1, 1d6).
Saving Throws: Breath Attack 15; Poison or Death 12; Petrify or Paralyze 14; Wands 13; Spells or Spell-Like Devices 16.
Special Abilities: Cleave (max 2/round).
Languages: Woldish (Common); Semi-Literate.

Possessions: Banded mail, helmet, shield, jewelled broadsword (+1), spear, hand axe, backpack (tinderbox, 5 torches, 5 days rations, quill, ink, 5 sheets of parchment, small sack, bedroll). Black chain mail, unholy symbol of Orcus. 310gp.


Mortimer (John’s Henchman)

Race & Class: Human Fighter, 1st level.
Experience: 1,300 XP (2,035 req’d for 2nd.)

Str: 14 (+1 Melee Atk, Damage, & Forcing Doors)
Dex: 12 (+0 to AC; +0 Ranged Atk; +0 Initiative)
Con: 8 (-1 hp/HD; Resurrection 65%; Transform 60%)
Int: 10 (+0 Languages, Literate)
Wis: 12 (+0 Save vs. Magic)
Cha: 10 (+0 Rx’n Adjust; Max Retainers 4; Morale 7)

Combat Stats: HD 1d8-1 (7 hp), AC 5, MV 90′ (30′), Spear (Melee Atk +1, 1d6+1 1H or 1d8+1 2H), Spear (Ranged Atk +0, 1d6+1), Mace (Melee Atk +1, 1d6+1).
Saving Throws: Breath Attack 15; Poison or Death 12; Petrify or Paralyze 14; Wands 13; Spells or Spell-Like Devices 16.
Special Abilities: Cleave (max 1/round).
Languages: Woldish (Common); Literate.

Possessions: Chain mail, spear, mace, backpack (tinderbox, 5 torches, 5 days rations, small sack, bedroll). 255gp.


Whik the Aspirant (Pat’s Henchman)

Race & Class: Human Druid, 1st level.
Experience: 1,240 XP (2,065 req’d for 2nd.)

Str: 7 (-1 Melee Atk, Damage, & Forcing Doors)
Dex: 14 (-1 +0 to AC; +1 Ranged Atk; +1 Initiative)
Con: 9 (+0 hp/HD; Resurrection 70%; Transform 65%)
Int: 13 (+1 Language, Literate)
Wis: 12 (+0 Save vs. Magic; Spell Failure 5%; Add’l Spells Nil)
Cha: 16 (-2 Rx’n Adjust; Max Retainers 6; Morale 9)

Combat Stats: 1d6 HD (6 hp), AC 6, MV 90′ (30′), Mace (Melee Atk -1, 1d6-1) or Sling (Ranged Atk +1, 1d4-1).
Saving Throws: Breath Attack 16; Poison or Death 11; Petrify or Paralyze 14; Wands 12; Spells or Spell-Like Devices 15.
Special Abilities: Druid spells (1 1st-lvl spell per day), +2 save vs. fire & electricity, secret language.
Languages: Woldish (Common), Sylvan, Druidic; Literate.

Possessions: Leather armour, wooden shield, mace, sling (20 bullets), backpack (tinderbox, 5 torches, 5 days rations, small sack, diary). 117gp.

Injuries: Right leg is lamed (MV reduced by 30′, DEX reduced by 1/3 for AC purposes)

Typical Spell Prepared: 1st – Faerie Fire.


Deela Danderfluff (Nick’s Henchman)

Race & Class: Tinker Gnome, 1st level.
Experience: 735 XP (+5% XP bonus; 1,500 req’d for 2nd.)

Str: 13 (+1 Melee Atk, Damage, & Forcing Doors)
Dex: 17 (-2 to AC; +2 Ranged Atk; +1 Initiative)
Con: 14 (+1 hp/HD; Resurrection 92%; Transform 90%)
Int: 13 (+1 Language; Literate)
Wis: 9 (+0 Save vs. Magic)
Cha: 12 (+0 Rx’n Adjust; Max Retainers 4; Morale 7)

Combat Stats: 1d6+1 HD (7 hp), AC 4 (2 vs. large, 0 vs. giant), MV 60′ (20′), Shortsword (Melee Atk +1, 1d6+1), Club (Melee Atk +1, 1d4+1 or Ranged Atk +2, 1d4+1), or Sling (Ranged Atk +2, 1d4+1).
Saving Throws: Breath Attack 13; Poison or Death 8; Petrify or Paralyze 10; Wands 9; Spells or Spell-Like Devices 12.
Special Abilities: Gnome traits (infravision 60′, AC bonus, +1 to Atk vs. ratlings), excavation, detect underground features, magic item use (75%), thievery.
Languages: Woldish (Common), Gnome, Dwarf, Ratling, Thieves’ Cant; Literate.

Possessions: Studded leather, shortsword, club, sling (20 stones), backpack (large sack, 3 torches, 3 oil flasks, flint & steel, 20′ rope, waterskin, 7 days rations, mirror, crowbar). 155gp.

Thief Abilities: Pick Pockets – 25%, Open Locks – 25%, Find/Remove Traps – 20%, Move Silently – 35%, Hide in Shadows – 20%, Hear Noise – 2-in-6.


Entiko “Tiko” (Regan’s Henchman)

Race & Class: Elf, 1st level.
Experience: 700 XP (4,065 req’d for 2nd.)

Str: 11 (+0 Melee Atk, Damage, & Forcing Doors)
Dex: 15 (-1 to AC; +1 Ranged Atk; +1 Initiative)
Con: 12 (+0 hp/HD; Resurrection 85%; Transform 80%)
Int: 15 (+1 Language; Literate)
Wis: 11 (+0 Save vs. Magic)
Cha: 9 (+0 Rx’n Adjust; Max Retainers 4; Morale 7)

Combat Stats: 1d6 HD (6 hp), AC 3, MV 90′ (30′), Broadsword (Melee Atk +0, 1d6+1), Hand Axe (Melee Atk +0, 1d6 or Ranged Atk +1, 1d6), Spear (Melee Atk +0, 1d6 1H or 1d8 2H), or Spear (Ranged Atk +1, 1d6).
Saving Throws: Breath Attack 15; Poison or Death 12; Petrify or Paralyze 13; Wands 13; Spells or Spell-Like Devices 15.
Special Abilities: Elven traits (infravision 60′, detect hidden & secret doors, immune to ghoul paralysis), elf-runes (1 1st-lvl spell per day).
Languages: Woldish (Common), Sylvan; Literate. {** 1 empty slot **}

Possessions: Chain mail, shield, broadsword, hand axe, spear, shortbow (20 arrows), backpack (5 days rations, small sack, 10 sticks of chalk), sledgehammer. 144gp.

Elf-Rune: 1st – Magic Missile.

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