DolmenBarrow PCs

The following characters participated in the 2017 Halloween Special, entitled The Pumpkin Lord of Lankshorn:


Here are stat blocks for the surviving Dolmenwood/Barrowmaze PCs:

Plus their associated henchmen:

And those who left for other adventures:

  • Fellbor: Adam’s robo-dwarf. (Pledged service to Nergal)
  • Barak: Antoine/Pat’s fighter.
  • Whik: Pat’s druid.

(Stat blocks below are arranged alphabetically. See the Boneyard for deceased PCs.)

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Acaulon (CJ’s PC)

Race & Class: Moss Dwarf, 4th level.
Experience: 15,050 XP (17,501 req’d for 5th.)

Str: 11 (+0 Melee Atk, Damage, & Forcing Doors)
Dex: 14 (-1 to AC; +1 Ranged Atk; +1 Initiative)
Con: 13 (+1 hp/HD; Resurrection 90%; Transform 85%)
Int: 12 (+0 Languages, Literate)
Wis: 12 (+0 Save vs. Magic)
Cha: 7 (+1 Rx’n Adjust; Max Retainers 3; Morale 6)

Combat Stats: 4d6+4 (19 hp), AC 5 (6 w/o shield), MV 90′ (30′), Oak Staff (Melee Atk +1, 1d4+1 1H or 1d6+1 2H) or Sling (Ranged Atk +1, 1d4).
Saving Throws: Breath Attack 10; Poison or Death 6; Petrify or Paralyze 8; Wands 7; Spells or Spell-Like Devices 10.
Special Abilities: Moss dwarf traits (no resurrection, metal penalties), fertile flesh (puffball growths around the buttocks and knees, tasty watercress growing in beard, slugs in pants, & ass moss), plant speech, fungal symbiosis.
Languages: Woldish (Common), Moss Dwarf, Raccoon/Squirrel/Mouse, Plants/Yeasts/Spores/Alcohol; Literate.

Possessions: Pinecone armour, wooden shield, oak staff (+1), sling (20 stones), backpack (tinderbox, 5 torches, 5 days squirrel-leg rations, quill, ink, 5 sheets of parchment). Ring of fire resistance (immmune to normal fire, -1 dmg/die magical flame), 40 amber power crystals, 65gp.

Mushrooms & Psychedelics: Celestial (groundbane), black dover, hellhorns, windcap (3 doses).

Knack: Yeast master (communicate with yeasts, fungal spores, and alcoholic beverages; ferment 1 pint/turn, 2-in-6 palatable to others).


Areos (Regan’s Henchman, gimped by Zur’s Staff of Withering)

Race & Class: Human Fighter, 2nd level.
Experience: 3,425 XP (4,065 req’d for 3rd.)

Str: 15 (+1 Melee Atk, Damage, & Forcing Doors)
Dex: 15 (-1 to AC; +1 Ranged Atk; +1 Initiative)
Con: 12 (+0 hp/HD; Resurrection 85%; Transform 80%)
Int: 14 (+1 Language, Literate)
Wis: 8 (-1 Save vs. Magic)
Cha: 13 (-1 Rx’n Adjust; Max Retainers 5; Morale 8)

Combat Stats: HD 2d8 (12 hp), AC 1, MV 90′ (30′), Long Sword (Melee Atk +1, 1d8+1), Hand Axe (Melee Atk +2, 1d6+2 or Ranged Atk +2, 1d6+2), Spear (Melee Atk +1, 1d6+1 1H or 1d8+1 2H), Spear (Ranged Atk +1, 1d6+1).
Saving Throws: Breath Attack 15; Poison or Death 12; Petrify or Paralyze 14; Wands 13; Spells or Spell-Like Devices 16.
Special Abilities: Critical hits, cleave (max 1/round).
Languages: Woldish (Common), Sylvan; Literate.

Possessions: Chainmail, shield, long sword, ancient hand axe (+1), spear, backpack (tinderbox, 5 torches, 3 flasks of oil, 5 days rations, quill, ink, 5 sheets of parchment, small sack, bedroll). 75gp.


Barak the Swordsman (Antoine/Pat’s PC)

Race & Class: Human Fighter, 3rd level.
Experience: 6,350 XP (8,125 req’d for 4th.)

Str: 9 (+0 Melee Atk, Damage, & Forcing Doors)
Dex: 13 (-1 to AC; +1 Ranged Atk; +1 Initiative)
Con: 13 (+1 hp/HD; Resurrection 90%; Transform 85%)
Int: 8 (+0 Languages, Semi-Literate)
Wis: 14 (+1 Save vs. Magic)
Cha: 12 (+0 Rx’n Adjust; Max Retainers 4; Morale 7)

Combat Stats: HD 3d8+3 (22 hp), AC 2 (3 w/o shield), MV 90′ (30′), Broadsword (Melee Atk +1, 1d6+2), Crossbow (Ranged Atk +1, 1d6+1), Spear (Melee Atk +0, 1d6 1H or 1d8 2H), Spear (Ranged Atk +1, 1d6), Hand Axe (Melee Atk +0, 1d6 or Ranged Atk +1, 1d6), Dagger (Melee Atk +0, 1d4 or Ranged Atk +1, 1d4).
Saving Throws: Breath Attack 15; Poison or Death 12; Petrify or Paralyze 14; Wands 13; Spells or Spell-Like Devices 16.
Special Abilities: Critical hits, cleave (max 1/round).
Languages: Woldish (Common); Semi-Literate.

Possessions: Banded mail, helmet, shield, jewelled broadsword (+1), crossbow (20 bolts), spear, hand axe, cold iron dagger, silver dagger, backpack (tinderbox, 5 torches, 5 days rations, quill, ink, 5 sheets of parchment, small sack, bedroll). Antitoxin (reroll failed save vs. Poison), 40 amber power crystals, 92gp.


Brother Carlo (John’s PC)

Race & Class: Human Cleric, 5th level.
Experience: 16,090 XP (+10% XP bonus; 25,001 req’d for 6th.)

Str: 13 (+1 Melee Atk, Damage, & Forcing Doors)
Dex: 10 (+0 to AC; +0 Ranged Atk; +0 Initiative)
Con: 15 (+1 hp/HD; Resurrection 94%; Transform 93%)
Int: 10 (+0 Languages, Literate)
Wis: 16 (+2 Save vs. Magic; Spell Failure 0%; Add’l Spells 2/2)
Cha: 12 (+0 Rx’n Adjust; Max Retainers 4; Morale 7)

Combat Stats: 5d6+5 HD (23 hp), AC 3 (4 w/o shield), MV 90′ (30′), Mace (Melee Atk +2, 1d6+2) or Sling (Ranged Atk +1, 1d4+1).
Saving Throws: Breath Attack 14; Poison or Death 9; Petrify or Paralyze 12; Wands 10; Spells or Spell-Like Devices 12.
Special Abilities: Turn undead, cleric spells (4 1st-lvl, 4 2nd-lvl, 1 3rd-lvl).
Languages: Woldish (Common); Literate.

Possessions: Mastercraft chain mail (AC 4), shield, masterpiece silver mace, fancy sling (20 stones), silver holy symbol, backpack (50′ rope, tinderbox, 5 torches, 5 days rations). Bag of holding, holy water (×2), 40 amber power crystals, 92gp.

Spells Prepared: 1st – Cure Light Wounds (×4); 2nd – Bless (×2), Hold Person (×2); 3rd – Dispel Magic.


Clanadd (CJ’s Henchman)

Race & Class: Elf, 1st level.
Experience: 3,280 XP (+5% XP bonus; 4,065 req’d for 2nd.)

Str: 15 (+1 Melee Atk, Damage, & Forcing Doors)
Dex: 12 (+0 to AC; +0 Ranged Atk; +0 Initiative)
Con: 10 (+0 hp/HD; Resurrection 75%; Transform 70%)
Int: 14 (+1 Language; Literate)
Wis: 15 (+1 Save vs. Magic)
Cha: 8 (+1 Rx’n Adjust; Max Retainers 3; Morale 6)

Combat Stats: 1d6 HD (6 hp), AC 2, MV 60′ (20′), Longsword (Melee Atk +1, 1d8+1) or Longbow (Ranged Atk +0, 1d8).
Saving Throws: Breath Attack 15; Poison or Death 12; Petrify or Paralyze 13; Wands 13; Spells or Spell-Like Devices 15.
Special Abilities: Elven traits (infravision 60′, detect hidden & secret doors, immune to ghoul paralysis), elf-rune (1 1st-lvl spell per day).
Languages: Woldish (Common), Sylvan, Eld; Literate.

Possessions: Plate mail, shield, longsword, longbow (60 arrows), backpack (bedroll, 50′ silk rope, waterskin, wineskin, iron rations). Scroll of mirror image and darkvision, potion of healing. 582gp.

Elf-Runes: 1st – Sleep.


Elpi (Regan’s PC)

Race & Class: Elf Fighter-Thief, 4th 5th level. (Bonus lvl from runic tablet.)
Experience: 15,890 XP (+10% XP bonus; 26,252 req’d for 5th 6th.)

Str: 17 (+2 Melee Atk, Damage, & Forcing Doors)
Dex: 17 (-2 to AC; +2 Ranged Atk; +2 Initiative)
Con: 12 (+0 hp/HD; Resurrection 85%; Transform 80%)
Int: 9 (+0 Languages; Literate)
Wis: 14 (+1 Save vs. Magic)
Cha: 13 (-1 Rx’n Adjust; Max Retainers 5; Morale 8)

Combat Stats: HD 5d8 (23 hp), AC 2 (3 w/o shield), MV 120′ (40′), Long Sword (Melee Atk +2, 1d8+2), Longbow (Ranged Atk +3, 1d8+1), Spear (Melee Atk +2, 1d6+2 1H or 1d8+2 2H), Spear (Ranged Atk +2, 1d6+2), or Dagger (Melee Atk +3, 1d4+3 or Ranged Atk +3, 1d4+3).
Saving Throws: Breath Attack 12; Poison or Death 9; Petrify or Paralyze 10; Wands 10; Spells or Spell-Like Devices 11.
Special Abilities: Elven traits (infravision 60′, detect hidden & secret doors, immune to ghoul paralysis, susceptible to cold iron), critical hits, cleave (max 2/round), thievery.
Languages: Woldish (Common), Sylvan, Thieves’ Cant; Literate.

Possessions: Masterpiece leather armour, shield, fey long sword (can emit moonlight 30′ radius), masterpiece longbow (20 arrows, 5 +2 arrows), spear, ceremonial silver dagger (+1), fine cloak (with mithril brooch of elvenkind), backpack (50′ silk rope, 5 days rations, 10 pieces chalk, small sack). Ring of protection (+1), 40 amber power crystals, 74gp.

Thief Abilities: Pick Locks – 30%, Find/Remove Traps – 33%, Pick Pockets – 45%, Move Silently – 47%, Climb Walls – 91%, Hide in Shadows – 40%, Hear Noise – 4-in-6.


Fellbor Brokenhelm (Adam’s PC, pledged service to Nergal)

Race & Class: Robo-Dwarf, 4th level.
Experience: 11,500 XP (18,001 req’d for 5th.)

Str: 18 (+3 Melee Atk, Damage, & Forcing Doors)
Dex: 15 (-1 to AC; +1 Ranged Atk; +1 Initiative)
Con: 12 (+0 hp/HD; Resurrection 85%; Transform 80%)
Int: 14 (+1 Language, Literate)
Wis: 11 (+0 Save vs. Magic)
Cha: 8 (+1 Rx’n Adjust; Max Retainers 3; Morale 6)

Combat Stats: HD 4d8 (21 hp), AC -1, MV 90′ (30′), Dwarven Thrower (Melee Atk +6, 1d6+6 or Ranged Atk +4, 2d6+6).
Saving Throws: Breath Attack 10; Poison or Death 6; Petrify or Paralyze 8; Wands 7; Spells or Spell-Like Devices 10.
Special Abilities: Robo-dwarf traits (consume lamp oil, natural AC 8, 60′ infravision; Detect Traps, False Walls, Hidden Construction, or Sloped Passages 2-in-6).
Languages: Woldish (Common), Xho (Robo-Dwarf), Caprice, ‘Dick’ Monster; Literate.

Possessions: Dwarven plate (+1), black dragon shield (+1), helmet, dwarven thrower (warhammer +2/+3), backpack (3 flasks lamp oil). 2450gp.


HB Puddle Jumper (Adam’s Henchman)

Race & Class: Human Cleric, 4th level.
Experience: 6,850 XP (+5% XP bonus; 12,501 for 5th.)

Str: 16 (+2 Melee Atk, Damage, & Forcing Doors)
Dex: 8 (+1 to AC; -1 Ranged Atk; -1 Initiative)
Con: 5 (-2 hp/HD; Resurrection 50%; Transform 45%)
Int: 11 (+0 Languages, Literate)
Wis: 13 (+1 Save vs. Magic; Spell Failure 0%; Add’l Spells 2)
Cha: 10 (+0 Rx’n Adjust; Max Retainers 4; Morale 7)

Combat Stats: 4d6-8 HD (7 hp), AC 4, MV 90′ (30′), Mace (Melee Atk +2, 1d6+2) or Sling (Ranged Atk -1, 1d4).
Saving Throws: Breath Attack 15; Poison or Death 10; Petrify or Paralyze 13; Wands 11; Spells or Spell-Like Devices 14.
Special Abilities: Turn undead, cleric spells (3 1st-lvl, 1 2nd-lvl).
Languages: Woldish (Common); Literate.

Possessions: Chain mail, shield, mace, sling (20 stones), silver holy symbol, backpack (tinderbox, 5 torches, crowbar). Cloak of protection (+1). 1052gp.

Spells Prepared: 1st – Cure Light Wounds (×3); 2nd – Bless.


Renata’s Robbers (Nick’s PC)

Race & Class: The Extras, 4th level.
Experience: 13,055 XP (20,001 req’d for 5th.)

Named Characters:

  1) Renata: AKA “the Rotten”; mysterious but respected leader of the Robbers.
  2) Arndt: A young knave cursed with unnatural age in the Barrowmaze.
  3) Zippy: Claims to be heir to the St. Vartony Earldom of House Braxton.
  4) Violet: Renata’s teenage lover; definitely heir of House Harrowmoor.

Typical Combat Stats: 4d12 HD (22 hp), AC 6, MV 120′ (40′), Short Sword (Melee Atk +0, 1d6) or Short Bow (Ranged Atk +0, 1d6) or Dagger (Melee Atk +0, 1d4 or Ranged Atk +0, 1d4).
Average Saving Throws: Breath Attack 13; Poison or Death 10; Petrify or Paralyze 12; Wands 11; Spells or Spell-Like Devices 14.
Special Abilities: Safety in Numbers; Inverse Ninja Rule; Many Hands Make Light Work; Share the Pain; Arm the Troops; Magic for the Masses; Named Characters (4); Die All, Die Merrily.
Common Languages: Woldish (Common); some are Literate.

Common Possessions: Studded leather, short sword, short bow (20 arrows), dagger, backpack (tinderbox, torches, iron rations, wineskin). [Plus 40 amber power crystals and 462gp in total booty.]


Vincent van Goat (Adam’s PC)

Race & Class: Half-Goat Magic-User, 4th level.
Experience: 13,915 XP (+5% XP bonus; already at maximum lvl.)

Str: 11 (+0 Melee Atk, Damage, & Forcing Doors)
Dex: 14 (-1 to AC; +1 Ranged Atk; +1 Initiative)
Con: 12 (+0 hp/HD; Resurrection 70%; Transform 65%)
Int: 13 (+1 Lang., Learn Spell: 70%, Min/Max Spells 5/9, Add’l Spell)
Wis: 9 (+0 Save vs. Magic)
Cha: 6 (+1 Rx’n Adjust; Max Retainers 3; Morale 6)

Combat Stats: 4d4 HD (12 hp), AC 8, MV 120′ (40′), Head Butt (Melee Atk +0, 1d6), Dagger (Melee Atk +0, 1d4 or Ranged Atk +1, 1d4), or Sling (Ranged Atk +1, 1d4).
Saving Throws: Breath Attack 14; Poison or Death 9; Petrify or Paralyze 12; Wands 12; Spells or Spell-Like Devices 12.
Special Abilities: Half-goat traits (goat eyes [30′ infravision], head butt [1d6 dmg], hear noise [2-in-6]); read magic, spells (3 1st-lvl, 2 2nd-lvl spells per day).
Languages: Woldish (Common), Old Woldish, Caprice; Literate.

Possessions: Dagger, sling (20 stones), backpack (spellbook, tinderbox, lantern, 3 flasks lamp oil, quill, ink, 5 sheets of parchment, oats [rations], waterskin). 40 amber power crystals, 75gp.

Spellbook: 1st lvl – Charm Person, Detect Magic, Floating Disc, Magic Missile, Shocking Grasp, Sleep; 2nd lvl – Knock, Levitate, Pyrotechnics


Whik the Aspirant (Pat’s Henchman)

Race & Class: Human Druid, 2nd level.
Experience: 2,025 XP (4,125 req’d for 3rd.)

Str: 7 (-1 Melee Atk, Damage, & Forcing Doors)
Dex: 14 (-1 +0 to AC; +1 Ranged Atk; +1 Initiative)
Con: 9 (+0 hp/HD; Resurrection 70%; Transform 65%)
Int: 13 (+1 Language, Literate)
Wis: 12 (+0 Save vs. Magic; Spell Failure 5%; Add’l Spells Nil)
Cha: 16 (-2 Rx’n Adjust; Max Retainers 6; Morale 9)

Combat Stats: 2d6 HD (7 hp), AC 6, MV 90′ (30′), Mace (Melee Atk -1, 1d6-1) or Sling (Ranged Atk +1, 1d4-1).
Saving Throws: Breath Attack 16; Poison or Death 11; Petrify or Paralyze 14; Wands 12; Spells or Spell-Like Devices 15.
Special Abilities: Druid spells (2 1st-lvl, 1 2nd-lvl), +2 save vs. fire & electricity, secret language.
Languages: Woldish (Common), Sylvan, Druidic; Literate.

Possessions: Leather armour, wooden shield, mace, sling (20 bullets), backpack (tinderbox, 5 torches, 5 days rations, small sack, diary). 477gp.

Injuries: Right leg is lamed (MV reduced by 30′, DEX reduced by 1/3 for AC purposes)

Typical Spell Prepared: 1st – Entangle, Faerie Fire, 2nd – Heat Metal.

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