Category Archives: Classes

Firearms in Minaria

(I ran a kickoff session for my new campaign last week. One of the questions I put to the players was whether they wanted gunpowder and firearms in the game. They decided to go for it, and one of the … Continue reading

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Sorcerers of Minaria

(Today it’s Minarian sorcerers. I’ve taken the spellsinging rules from the ACKS Heroic Fantasy Handbook and just renamed it “sorcery”, then built a human sorcerer class. I also put together Bloodline Proficiencies.) Scions of innately magical bloodlines, the spawn of … Continue reading

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Wizards of Minaria

(A post today about Minarian wizards. With the exception of the “Language of Magic“, none the game mechanics presented here are original; it’s all adapted from the ACKS Heroic Fantasy Handbook or other sources.) At the height of the Bright … Continue reading

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Black City Templates

I’ve posted about templates in ACKS before, and today I finally decided to copy the Black City class templates from the Excel Character Builder into a more readable format. I also took the opportunity to catch some errors and tweak … Continue reading

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More Degenerate Classes

I’m still obsessed with Dungeon Degenerates. Earlier I posted ACKS custom classes suitable for W├╝rstreich and the Borderlands. Since then I’ve created a few more: Barbarian: Savage warriors from outside the W├╝rstreich’s borders. Gladiator: Arena combatants who fight for sport … Continue reading

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Gamer ADD – Dungeon Degenerates

I’ve got a ton of other projects and obligations on the go, but I’ve spent the past month playing way too much Dungeon Degenerates. Here’s the game blurb: Dungeon Degenerates: Hand of Doom takes place in the Dark Fantasy Realm … Continue reading

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Viking Templates

Vanilla ACKS is pretty close to the B/X baseline, with one big exception: Proficiencies. The thing that really sold me on ACKS proficiencies was the templates chapter in the Player’s Companion. Jeffro wrote about this before, so I’m just going … Continue reading

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