Category Archives: Classes

Atomic ACKS – Pure-Strain Custom Classes

You know how sometimes you get an idea and can’t focus on anything else until you get it out of your system? I should be finishing up the new characters for my Black City campaign, but for some reason am … Continue reading

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The Life-Cycle of a Wizard

(Here’s an explanation about how Wizards work in my Age of Autarchs campaign. I’ve had this saved as a textfile in my folder of campaign notes and figured folks might be interested in it from a worldbuilding perspective.) (Note that … Continue reading

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Orcs of Minaria

The Age of Autarchs game is going strong. I’m so busy with gaming that I haven’t posted to the blog at all. Here’s a quick-and-sloppy update about Orcs. This is the background for Ocs in Minaria: Orcs are grotesque beastmen … Continue reading

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Firearms in Minaria

(I ran a kickoff session for my new campaign last week. One of the questions I put to the players was whether they wanted gunpowder and firearms in the game. They decided to go for it, and one of the … Continue reading

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Sorcerers of Minaria

(Today it’s Minarian sorcerers. I’ve taken the spellsinging rules from the ACKS Heroic Fantasy Handbook and just renamed it “sorcery”, then built a human sorcerer class. I also put together Bloodline Proficiencies.) Scions of innately magical bloodlines, the spawn of … Continue reading

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Wizards of Minaria

(A post today about Minarian wizards. With the exception of the “Language of Magic“, none the game mechanics presented here are original; it’s all adapted from the ACKS Heroic Fantasy Handbook or other sources.) At the height of the Bright … Continue reading

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Black City Templates

I’ve posted about templates in ACKS before, and today I finally decided to copy the Black City class templates from the Excel Character Builder into a more readable format. I also took the opportunity to catch some errors and tweak … Continue reading

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