Knaves of Qud

KNAVE is a rules toolkit created by Ben Milton for running old school RPGs without classes. CAVES OF QUD is a science-fantasy roguelike CRPG set in a far, far future. KNAVES OF QUD is a homebrew RPG based on these sources.

Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. Play the role of a mutant from the salt-spangled jungles of Qud, or as a true-kin descendant from one of the few remaining arcologies. Decide: is it a dying earth, or is it on the verge of rebirth?

With COVID preventing tabletop sessions, I’ve been running an online campaign using Roll20 since July with players from around the world.

We’re using a homebrew version of Ben Milton’s Knave and I haven’t packaged things together in a single document. Nonetheless, here are links to the major game components as they currently exist:

And here are links to the Roll20 page and the current PCs:

Hopefully I will share more details soon!

About K-Slacker

Gamer and 5th-level magic-user.
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4 Responses to Knaves of Qud

  1. max walker says:

    I love Caves of Qud, and interesting looking through the stuff you’ve made for it. Hope the game is going well!

  2. SpankyTaz says:

    Another well thought out and interesting concept. Keep up the great work Kelly.

  3. William Isaiah Wood says:

    Just now found this, looks like fun. How did the campaign go?

    • K-Slacker says:

      We ran about ten sessions online during Covid in a campaign arc that culminated in the Sultan Tombs of the Spindle. (That’s about my limit for mast games – about ten sessions.)

      Since then, several folks have reached out to use or adapt the Knaves of Qud rules for their own campaigns!

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