In addition to the basic gear available from the BFRPG rulebook, additional equipment can be selected from the lists provided here:
Go To: Low-Tech Weapons
Go To: Basic Firearms
A house rule to note:
As in BFRPG, weapons are categorized by size. In Mutants & Magic, however, a weapon will do more damage when wielded two-handed (as outlined in the tables below).
A character of a given size can wield a weapon of equivalent size either one-handed or two-handed. You can use a weapon one size class smaller, but you must wield it one-handed. You can use a weapon one size class larger, but must wield it two-handed.
Thus, a medium-sized pure-strain can use a long sword either one-handed or two-handed, a dagger can only be used one-handed, and a greatsword can only be used two-handed.
Cost | Dmg (1H/2H) |
Size | Range | ||
---|---|---|---|---|---|
Axes: | |||||
Hand Axe | 4 gp | 1d6/1d8 | S | 10’/20’/30’ | |
Battle Axe | 8 gp | 1d8/1d10 | M | – | |
Great Axe | 14 gp | 1d10/1d12 | L | – | |
Bows: | |||||
Short Bow | 25 gp | 1d6 | M | 50’/100’/150’ | |
Long Bow | 60 gp | 1d8 | L+ | 70’/140’/210’ | |
Lt Crossbow | 30 gp | 1d8 | M | 60’/120’/180’ | |
Hvy Crossbow | 50 gp | 1d10 | L | 80’/160’/240’ | |
Blades: | |||||
Knife/Dagger | 3 gp | 1d4/1d6 | S | 10’/20’/30’ | |
Short Sword | 6 gp | 1d6/1d8 | S | – | |
Long Sword | 10 gp | 1d8/1d10 | M | – | |
Great Sword | 18 gp | 1d10/1d12 | L+ | – | |
Blunt Weapons: | |||||
Sap/Blackjack | 1 gp | 1d4§/1d6§ | S | – | |
Club/Cudgel | 1 gp | 1d4/1d6 | S | 10’/20’/30’ | |
Staff | 2 gp | 1d4/1d6 | M | – | |
Warhammer | 3 gp | 1d4/1d6 | S | 10’/20’/30’ | |
Maul | 5 gp | 1d8/1d10 | L | – | |
Lt Flail | 3 gp | 1d6/1d8 | M | – | |
Hvy Flail | 5 gp | 1d8/1d10 | L | – | |
Lt Mace | 4 gp | 1d6/1d8 | M | – | |
Hvy Mace | 6 gp | 1d8/1d10 | L | – | |
Other Melee Weapons: | |||||
Lance | 8 gp | 1d10/1d12 | L | – | |
Military Pick | 8 gp | 1d6/1d8 | M | – | |
Morning Star | 6 gp | 1d8/1d10 | L | – | |
Polearm | 9 gp | 1d10/1d12 | L | – | |
Spear | 5 gp | 1d6/1d8 | M | 10’/20’/30’ | |
Trident | 7 gp | 1d6/1d8 | M | 5’/10’/15’ | |
Other Ranged Weapons: | |||||
Rock/Stone | – | 1d4§ | S | 10’/20’/30’ | |
Dart | 1 sp | – | S | 10’/20’/30’ | |
Javelin | 1 gp | 1d6 | S | 20’/40’/60’ | |
Sling | 1 gp | 1d4 | S | 40’/80’/120’ |
§ Weapon inflicts subdual damage.
Firearms in the Affiliation
Some basic types of black powder and flintlock firearms can be manufactured by Affiliation communities and are commonly available in larger settlements or from merchant caravans. Higher-tech firearms are generally unavailable for sale.
Unless a PC spends XP to earn a proficiency in basic firearms, he will suffer a penalty of -2 penalty to Attack rolls with these weapons (-1 for fighters).
‘ROF’ on the table below denotes ‘Rate Of Fire’. Thus, a black powder firearm takes two rounds to reload, while flintlock firearms can be reloaded in one round.
Cost | Dmg | ROF | Size | Range | |
---|---|---|---|---|---|
Handguns: | |||||
Black Powder Pistol |
100 gp | 1d10 | 1/3 | S | 40’/80’/120’ |
Breech-Loading Pistol |
125 gp | 1d10 | 1/2 | S | 50’/100’/150’ |
Longarms: | |||||
Black Powder Musket |
200 gp | 1d12 | 1/3 | M | 100’/200’/300’ |
Breech-Loading Rifle |
250 gp | 1d12 | 1/2 | M | 150’/300’/450’ |
Standard ammunition for both types of firearms are the same: 10 bullets and a powder horn. Cost: 35 gp. Weight: 3 lbs.