Weapons

In addition to the basic gear available from the BFRPG rulebook, additional equipment can be selected from the lists provided here:

Go To: Low-Tech Weapons
Go To: Basic Firearms

A house rule to note:

As in BFRPG, weapons are categorized by size. In Mutants & Magic, however, a weapon will do more damage when wielded two-handed (as outlined in the tables below).

A character of a given size can wield a weapon of equivalent size either one-handed or two-handed. You can use a weapon one size class smaller, but you must wield it one-handed. You can use a weapon one size class larger, but must wield it two-handed.

Thus, a medium-sized pure-strain can use a long sword either one-handed or two-handed, a dagger can only be used one-handed, and a greatsword can only be used two-handed.

Low-Tech Weapons

Cost Dmg
(1H/2H)
Size Range
Axes:
  Hand Axe 4 gp 1d6/1d8 S 10’/20’/30’
  Battle Axe 8 gp 1d8/1d10 M
  Great Axe 14 gp 1d10/1d12 L
Bows:
  Short Bow 25 gp 1d6 M 50’/100’/150’
  Long Bow 60 gp 1d8 L+ 70’/140’/210’
  Lt Crossbow 30 gp 1d8 M 60’/120’/180’
  Hvy Crossbow 50 gp 1d10 L 80’/160’/240’
Blades:
  Knife/Dagger 3 gp 1d4/1d6 S 10’/20’/30’
  Short Sword 6 gp 1d6/1d8 S
  Long Sword 10 gp 1d8/1d10 M
  Great Sword 18 gp 1d10/1d12 L+
Blunt Weapons:
  Sap/Blackjack 1 gp 1d4§/1d6§ S
  Club/Cudgel 1 gp 1d4/1d6 S 10’/20’/30’
  Staff 2 gp 1d4/1d6 M
  Warhammer 3 gp 1d4/1d6 S 10’/20’/30’
  Maul 5 gp 1d8/1d10 L
  Lt Flail 3 gp 1d6/1d8 M
  Hvy Flail 5 gp 1d8/1d10 L
  Lt Mace 4 gp 1d6/1d8 M
  Hvy Mace 6 gp 1d8/1d10 L
Other Melee Weapons:
  Lance 8 gp 1d10/1d12 L
  Military Pick 8 gp 1d6/1d8 M
  Morning Star 6 gp 1d8/1d10 L
  Polearm 9 gp 1d10/1d12 L
  Spear 5 gp 1d6/1d8 M 10’/20’/30’
  Trident 7 gp 1d6/1d8 M 5’/10’/15’
Other Ranged Weapons:
  Rock/Stone 1d4§ S 10’/20’/30’
  Dart 1 sp S 10’/20’/30’
  Javelin 1 gp 1d6 S 20’/40’/60’
  Sling 1 gp 1d4 S 40’/80’/120’

§ Weapon inflicts subdual damage.

Firearms in the Affiliation

Some basic types of black powder and flintlock firearms can be manufactured by Affiliation communities and are commonly available in larger settlements or from merchant caravans. Higher-tech firearms are generally unavailable for sale.

Unless a PC spends XP to earn a proficiency in basic firearms, he will suffer a penalty of -2 penalty to Attack rolls with these weapons (-1 for fighters).

‘ROF’ on the table below denotes ‘Rate Of Fire’. Thus, a black powder firearm takes two rounds to reload, while flintlock firearms can be reloaded in one round.

Basic Firearms

Cost Dmg ROF Size Range
Handguns:
  Black Powder
Pistol
100 gp 1d10 1/3 S 40’/80’/120’
  Breech-Loading
Pistol
125 gp 1d10 1/2 S 50’/100’/150’
Longarms:
  Black Powder
Musket
200 gp 1d12 1/3 M 100’/200’/300’
  Breech-Loading
Rifle
250 gp 1d12 1/2 M 150’/300’/450’

Standard ammunition for both types of firearms are the same: 10 bullets and a powder horn. Cost: 35 gp. Weight: 3 lbs.