Category Archives: Campaign Setting

Mothership – LEO and the Graveyard

The setting for my Mothership campaign is based on Transhuman Space from SJ Games, with some tweaks to make it a more dystopian, care-worn future; dark and grimy. One big change is that in my setting, Earth is isolated due … Continue reading

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Mothership – AI is a War Crime

My Mothership campaign uses the “AI is a Crapshoot” trope: Every single time that Artificial Intelligence (AI) has been developed, it has become evil and attempted to turn against its masters, kill all humans, and/or take over the world. It doesn’t matter what safeguards its creators … Continue reading

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Mothership – Android House Rules

(I’ve recently got hooked on the Mothership RPG from Tuesday Night Games. For ease of reference, I’m posting my Android House Rules.) In my game, androids are pseudo-flesh products of “synthetic biology” as opposed to robots. Androids still need to … Continue reading

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Atomic ACKS – Pure-Strain Custom Classes

You know how sometimes you get an idea and can’t focus on anything else until you get it out of your system? I should be finishing up the new characters for my Black City campaign, but for some reason am … Continue reading

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XP House Rules

Here’s a collection of XP-related house rules. I’ve actually been using these for most of my ACKS campaigns; it’s time I post them…

Posted in Age of Autarchs, Astonishing ACKS, Campaign Setting, House Rules, The Black City | Tagged , , , , | 4 Comments