Category Archives: Campaign Setting

Firearms in Minaria

(I ran a kickoff session for my new campaign last week. One of the questions I put to the players was whether they wanted gunpowder and firearms in the game. They decided to go for it, and one of the … Continue reading

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Greater Serpent-Men (Draft)

(There was some discussion about Snake-Men on the ACKS Discord that linked to my old Serpent Men Custom Classes post. I’m dredging up a related post that I had in draft but didn’t publish. I never finished the flavour text, … Continue reading

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Giant Riding Birds of Minaria

Whether it’s psychedelic sleestaks, Giger-esque Hyperboreans, or lumpen-ones, I can never resist adding “weird” elements into my campaigns. The Age of Autarchs is a bit more “vanilla” than my previous games, but I’ve got one or two oddities I’d like … Continue reading

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Languages of Minaria

A wonkish post today – I have some thoughts on languages in Minaria and related house rules. The writing is pretty rough, but I want to get this posted before kicking off the campaign…

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Sorcerers of Minaria

(Today it’s Minarian sorcerers. I’ve taken the spellsinging rules from the ACKS Heroic Fantasy Handbook and just renamed it “sorcery”, then built a human sorcerer class. I also put together Bloodline Proficiencies.) Scions of innately magical bloodlines, the spawn of … Continue reading

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Wizards of Minaria

(A post today about Minarian wizards. With the exception of the “Language of Magic“, none the game mechanics presented here are original; it’s all adapted from the ACKS Heroic Fantasy Handbook or other sources.) At the height of the Bright … Continue reading

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Worms of the Earth

There’s less than a day left now in the HYPERBOREA: Beasts & Cannibals Kickstarter. You should pitch in, if you haven’t already! Jeff Talanian released a new teaser image for the Kickstarter today (by Jason Sholtis), and it’s awesome: This … Continue reading

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