Cleric

Cleric Progression

Level XP Hit Dice BAB Save
1 0 1d6+5 +0 15
2 2,000 2d6+5 +0 14
3 4,000 3d6+5 +1 14
4 8,000 4d6+5 +1 13
5 16,000 5d6+5 +1 13
6 32,000 6d6+5 +2 12
7 64,000 7d6+5 +2 12
8 120,000 8d6+5 +2 11
9 240,000 9d6+5 +3 11

Game Rule Information

Prime Requisite: A cleric’s prime requisite is Wisdom; a character must have a WIS score of 9 or higher to become a cleric.

Alignment: PC clerics in this campaign must be of Lawful alignment.

Hit Dice: Clerics start with a “hit point kicker” of 5 hp and gain 1d6 hit points + CON mod per class level.

Combat Ability: A cleric has a fair Base Attack Bonus progression. Lawful clerics take a vow against bloodshed and are only proficient with low-tech bludgeoning weapons. They are proficient with light armour, medium armour, and shields (except tower shields).

Saving Throws: Clerics have fair saving throws, and gain +1 on saves vs. petrification, paralysis, or polymorph.

Special Abilities

Exorcism: Lawful clerics have the power of Exorcism, that is, to drive away undead monsters, possessing spirits, and other creatures of Chaos by means of faith alone. The table below depicts a cleric’s Exorcism ability (in terms of x in 6 chance) by level and target HD.

Divine Spellcasting: Starting at 2nd level, a cleric may use divine energy in the form of spells, which are granted through prayer and worship. The power and number of cleric spells available to a character are determined by level, as shown below.

Craft Magic Items: Also starting at 2nd level, clerics can scribe scrolls and enchant weapons and armour usable by their class. They are unable to craft other types of magic items (such as potions or wands) however. Refer to the BFRPG rules for Magical Research for more information.

Exorcism

Target Cleric Level
HD 1 2 3 4 5 6 7 8 9
1 HD 4 5 T T T D D D D
2 HD 3 4 5 T T T D D D
3 HD 2 3 4 5 T T T D D
4 HD 1 2 3 4 5 T T T D
5 HD 1 2 3 4 5 T T T
6 HD 1 2 3 4 5 T T
7 HD 1 2 3 4 5 T
8 HD 1 2 3 4 5
9 HD 1 2 3 4
10-11 HD 1 2 3
12-13 HD 1 2
14-15 HD 1
16+ HD

Divine Spells

Cleric
Level
1 2 3 4
1
2 1
3 2
4 2 1
5 3 2
6 3 2 1
7 3 3 2
8 3 3 2 1
9 3 3 3 2

1 Response to Cleric

  1. K-Slacker says:

    Shamans have been added as a Neutral cleric variant.

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