Tag Archives: Dolmenwood

Session Report – The Pumpkin Lord of Lankshorn

Here’s a write-up for my latest Halloween game, an altered version of the Pumpkin Lord adventure from Scribe of Orcus #1. This was actually the second time I ran this adventure – you can check out my previous session report … Continue reading

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The Pumpkin Lord of Lankshorn

I’ve decided to run a Halloween-themed one-shot entitled the Pumpkin Lord of Lankshorn. Set in the Dolmenwood, it will use my house-ruled Labyrinth Lord system and may feature the survivors from the Barrowmaze campaign. I’ll post a session report after … Continue reading

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Thoughts on Barrowmaze (Part 2)

Last week I posted some of my thoughts on Barrowmaze, and it turns out that I still have a ton of notes jotted down about the game. Today I’ll write about some of the ways in which I customized Barrowmaze … Continue reading

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Thoughts on Barrowmaze (Part 1)

Last month I wrapped up my DolmenBarrow campaign (see the adventure log). With the PDF for Greg Gillespie’s Caverns of Archaia being released today I’m finally posting some thoughts on Barrowmaze. I’ve had these in draft for a couple months, … Continue reading

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Renata’s Robbers

Last session the PCs came across a band of brigands in the Barrowmaze. It turns out that they were the remnants of Renata’s Robbers. The group had heard rumours about them earlier – that they were camped in the woods … Continue reading

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Equipment Quick-Start

In an attempt to speed up character creation, we’ll do randomized equipment selection. These tables are based Gavin Norman’s Dolmenwood House Rules. Armour Fighters (& subclasses) roll 1d6 twice and pick the best result; clerics (& subclasses) and non-humans roll … Continue reading

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The Friar (Cleric Variant)

I’m adding the friar class as an option in my current campaign. It’s adapted from the Fantastic Heroes & Witchery RPG by Dominique Crouzet. Friars are all sorts of wandering preachers and simple parish priests, whose religious ideal is to … Continue reading

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