Tag Archives: RPG

Thoughts on Barrowmaze (Part 2)

Last week I posted some of my thoughts on Barrowmaze, and it turns out that I still have a ton of notes jotted down about the game. Today I’ll write about some of the ways in which I customized Barrowmaze … Continue reading

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Thoughts on Barrowmaze (Part 1)

Last month I wrapped up my DolmenBarrow campaign (see the adventure log). With the PDF for Greg Gillespie’s Caverns of Archaia being released today I’m finally posting some thoughts on Barrowmaze. I’ve had these in draft for a couple months, … Continue reading

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The Black City (Campaign Idea)

Last year I really got into John Arendt’s Black City Project. John explains the Black City as follows: The vision behind the project is to create a “weird horror” megadungeon, that blends the standard D&D tropes with aliens and elements … Continue reading

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Renata’s Robbers

Last session the PCs came across a band of brigands in the Barrowmaze. It turns out that they were the remnants of Renata’s Robbers. The group had heard rumours about them earlier – that they were camped in the woods … Continue reading

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Fall of Atlantis (Campaign Idea)

For the past few months I’ve been running a Dolmenwood/ Barrowmaze mashup using Labyrinth Lord and haven’t posted too much about ACKS. In the background, though, I’ve been reading the sneak peek pdfs of the ACKS Heroic Companion and Barbarian … Continue reading

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Equipment Quick-Start

In an attempt to speed up character creation, we’ll do randomized equipment selection. These tables are based Gavin Norman’s Dolmenwood House Rules. Armour Fighters (& subclasses) roll 1d6 twice and pick the best result; clerics (& subclasses) and non-humans roll … Continue reading

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The Friar (Cleric Variant)

I’m adding the friar class as an option in my current campaign. It’s adapted from the Fantastic Heroes & Witchery RPG by Dominique Crouzet. Friars are all sorts of wandering preachers and simple parish priests, whose religious ideal is to … Continue reading

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