Tag Archives: Thule

Black City – Campaign Play

One of my goals for my current campaign is to handle time management in the manner which God and Gygax intended. I’ve never run a game with strict tracking of time, but apparently Gygax felt it was critical: “Game time … Continue reading

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Mysterious Inscriptions

The builders of the Black City engraved texts in an alien script. The meaning of their language has been lost and the writing has not been translated. There is one message that has been found repeated throughout the Black City. … Continue reading

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Setting Info – Personalities of Trade Town

I’m going to try to keep this post up-to-date with key NPCs from Trade Town and environs. Bergfinn can provide adventure hooks, Skabu sells her healing services, while the Tolberts are a source of eldritch lore. Bergfinn the Bold (Ftr … Continue reading

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Scenes from Svalbard

Here are some maps and images of Svalbard – or THULE, as its known to the PCs. I’m running the next game in my Black City campaign tonight and want to show some pretty pictures to them. First, here is … Continue reading

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Black City – Special Starting Gear

Characters in the Black City campaign are already experienced adventurers and can select 1000gp worth of “special” starting equipment (500gp for henches) before play begins. Characters will retain any leftover gold, but note that once you arrive at the Thule … Continue reading

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The Dark Spire

Here’s some rumours/backstory/lore for the Dark Spire. Players from the introductory Session (Thulian Echoes) will recognize Tolbert… The Dark Spire – also known as the Wizard’s Tower – is usually the first unusual feature spotted by ships approaching Thule. The … Continue reading

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Equipment Availability in Trade Town

(I’m getting pretty excited about my new Black City ACKS campaign. I’m working on a bunch of ideas in the background, but want to post some reference material now. Here’s one about buying stuff in Trade Town.) When fully populated … Continue reading

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