Tag Archives: Quacksalves

Black City – Special Starting Gear

Characters in the Black City campaign are already experienced adventurers and can select 1000gp worth of “special” starting equipment (500gp for henches) before play begins. Characters will retain any leftover gold, but note that once you arrive at the Thule … Continue reading

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Draining Characters of their Hard-Earned Gold

I’ve been running some low-level games for my kids lately. They’re really keen on knowing what they can buy with their ill-gotten loot. This came up as well in my previous Sakkara game, and I figured I should highlight “interesting things … Continue reading

Posted in Astonishing ACKS, Campaign Setting, House Rules | Tagged , , , , , , , , , , | 3 Comments