Tag Archives: Mage

ACKS Vivimancer

Continuing with yesterday’s biotech theme, I’m presenting an ACKSified version of the Vivimancer from Theorems & Thaumaturgy and the Complete Vivimancer. Vivimancers (also known as fleshcrafters) are mages who study the arcane manipulation of biological life. They typically evince the … Continue reading

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ACKS Grimoire – Mage Armour

(I think I’m on a roll. This one’s popular with Warlocks, since it stacks with armour.) Mage Armour Arcane 1 Range: self Duration: 1 turn per level The spellcaster speaks an arcane ward of protection and is surrounded by a … Continue reading

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ACKS Grimoire – Flame Blade

(I’ve got a few custom spells in play already; I figured I should post them online, so here’s the first one – flame blade is a Pyromancer spell that transforms the spellcaster’s weapon.) Flame Blade Arcane 2 elm(fire) Range: touch … Continue reading

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Astonishing ACKS – Pyromancer and Cryomancer

(One of the surviving PCs from my kickoff session is a Pyromancer. I’d posted details on the class before, but put together a one-page summary sheet for convenience. I also made one for the Cryomancer.) The Pyromancer is a specialist … Continue reading

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Astonishing ACKS – Mages & Specialists

UPDATE (04-Dec-16): I’ve added the Vivimancer as a counterpoint to the Necromancer and to introduce Hyperborean Biotechnology. Here are house rules to adapt AS&SH Magicians and subclasses to ACKS. Mage: The Mage is the archetypal sorcerer. High-level Mages are the … Continue reading

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