Tag Archives: Khromarium

Hyperborean Biotechnology

I’m still on an Alien/Prometheus kick and am really digging the Hyperboreans as Promethean Engineers thing. I’m thinking of playing up Hyperborean Biotechnology in my game. I’ve got a draft put together for an ACKS Vivimancer class, based on the … Continue reading

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Sightless Serpent – NPCs

(We’ve started our next Astonishing ACKS adventure; I’ll post some of the NPCs here to help the players keep track of things…) Reimar the Red (Scout): The Keltic scout is some 60 years of age, missing a hand, toothless, and … Continue reading

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Back in Khromarium

At the end of the the Serpent Isles adventure, the PCs managed to escape via teleporter back to Khromarium. The surviving Murderhobos will now have an opportunity to recover and regroup, and I’ll need to get ready for their next … Continue reading

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Specialist Hirelings

I spent some time creating potential hirelings/henchmen using my Astonishing ACKS house rules. The intent was to have a range of low-level specialist NPCs available for hire when the party needs a “wilderness scout” or “lockbreaker” or “healer/medic”, etc. View: … Continue reading

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Khromarium Harbour District

My second pre-scheduled post. This one’s another Thomas Kinkade piece – a view of Khromarium from the hills overlooking the harbour district:

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Hyperborean Demographics – Khromarium

In my second post on Hyperborean demographics, I’m focusing on Khromarium and its vassal communities surrounding the Lug Wasteland (Stonebrook, Port Greely, and Swampgate). These four settlements constitute a single realm, the City-State of Khromarium. (Again, this is a very … Continue reading

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