Category Archives: The Black City

Worms of the Earth

There’s less than a day left now in the HYPERBOREA: Beasts & Cannibals Kickstarter. You should pitch in, if you haven’t already! Jeff Talanian released a new teaser image for the Kickstarter today (by Jason Sholtis), and it’s awesome: This … Continue reading

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The Spire of Iron & Crystal

The characters in my Black City campaign recently took a break from unleashing cosmic evils to visit Iomnogoron, one of the last surviving Old Hyperboreans. The rumour is that he dwells in the Spire of Iron & Crystal, located north … Continue reading

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The Eternal Flame

An unexpected end to the Black City campaign tonight! The good news is that Earth was saved from the alien Khepri. The bad news… This was my first TPK / campaign win combo. I’ll do some session write-ups in the … Continue reading

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Messing With PCs (Radiation Poisoning)

One of the “science-fantasy” elements in the Black City campaign has been radiation. This began in our very first prelude session – where Tolbert experienced lethal radiation poisoning. I’ve adapted some radiation sickness rules from my old play-by-post post-apocalyptic game, … Continue reading

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Eldritch & Ceremonial Magic Summary

The Black City Campaign uses the Eldritch Magic and Ceremonial Casting rules from the upcoming ACKS Heroic Fantasy Handbook. This form of magic is less flashy and more subtle than in a traditional ACKS game. Compared to the Vancian spell … Continue reading

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Black City – Shamanic Tradition

In an earlier post, I said that although I really like the one integrated Eldritch spell list in the ACKS Heroic Fantasy Handbook, in practice I prefer limiting selection to characters based on their magical tradition. I provided lists of … Continue reading

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Spellsinging House Rules

I’m not using the full Spellsinging rules from the ACKS Heroic Fantasy Handbook in my Black City campaign, but I like the concept that the revised Magical Music proficiency should be based on spellsinging. Here’s what I’m going to use: … Continue reading

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