Black City

The dragon-necked warships of the Viking raiders sail far and wide in search of treasure. Across the misty northern sea, at the very ends of the world, they discovered a rocky island and an ancient ruin. Song and legend called this land THULE, said to be home to the Hyperboreans – those ancient beings who first discovered magic when the world was new.

On the shore looms the BLACK CITY – a ruined, alien metropolis in the frozen glacier. The ruins are a sprawling expanse of basalt buildings and strange, cyclopean architecture.

The Vikings have a trading camp at a natural harbour near the Black City. Armed groups of adventurers use the camp as a base for forays into the ruins. Not far from here lies the main egress point into the sprawling dungeons beneath the city…

Hyperborea HR

My latest campaign was inspired by John Arendt’s Black City Project, set on an eldritch version of the Svalbard Islands (“THULE”) in the late Viking era. The game used the Adventurer Conqueror King System (ACKS), with additions from the Heroic Fantasy Handbook and my previous Hyperborean campaign.

To learn more about the Black City, click on the following links:

Here are some posts related to the campaign that I refer to often:

You can also scroll through all my Black City posts, or see John Arendt’s original Black City Project on his Dreams in the Lich House blog. Players be warned – you may find spoilers within!

Hyperborea HR

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