Sorcerers of Minaria

Sorcerer by
Martin McKenna

(Today it’s Minarian sorcerers. I’ve taken the spellsinging rules from the ACKS Heroic Fantasy Handbook and just renamed it “sorcery”, then built a human sorcerer class. I also put together Bloodline Proficiencies.)

Scions of innately magical bloodlines, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for eldritch prowess and draw forth might few mortals can imagine.

Gifted from birth with power beyond other men, sorcerers are feared and respected by all. Because of their independence and unpredictable nature, sorcerers are often branded as dangerous threats to the realm by the Wizard-Kings.

Sorcerers who survive long enough to become powerful (between 5th and 9th level) can present themselves to the Invisible School to gain recognition for their ability. Those who can pass the tests are accepted as near-equals by wizards.

Minarian Sorcery

Sorcery is a method of casting spells by drawing on the character’s own innate eldritch power. Sorcerers perform magic by spending spell points rather than by expending daily spell castings. Each spell costs a certain number of spell points to cast. The higher the level of the spell, the more points it costs.

The sorcerer’s use of spell points gives them the flexibility to choose to cast a large number of low level spells, a small number of high level spells, or any combination in between.

Sorcerers recover their spell points in the same way wizards recover their daily spell castings, by spending eight hours resting without interruption and one hour concentrating on meditation or study. Spell points can only be recovered by resting once every 24 hours. Sorcerers can also tap ambient magic to fuel their spells without expending their own SPs. See the Heroic Magic chapter in the ACKS Heroic Fantasy Handbook for details on tapping ambient magic.

Like other eldritch casters, a sorcerer’s spell selection is limited to the spells in his repertoire. A sorcerer’s repertoire can include a number of spells up to the number and level of spells listed for his level, increased by his Intelligence bonus, and functions exactly like a wizard’s repertoire in all respects. Unlike other casters, however, sorcerer can cast spells that are not in their repertoire via extemporaneous sorcery. See the Heroic Magic chapter in the ACKS Heroic Fantasy Handbook for details on extemporaneous sorcery.

(The revised Magical Music proficiency from the HFH is renamed Innate Sorcery in the Age of Autarchs campaign, but its game effects are unchanged.)

Sorcerer Class

Here is a revised human sorcerer class for the Age of Autarchs campaign:

  • Sorcerer (class description): A powerful spellcaster with inborn magical ability.

(It’s essentially the elven spellsinger from the HFH with all the elfy and singy bits stripped out, plus my custom Eldritch 4 progression.)

Bloodline Proficiencies

Sorcerers who attribute their eldritch powers to inhuman ancestry can select a bloodline proficiency. A character can only have one such bloodline, and it should be selected as a class proficiency at 1st level. The character’s ancestry must manifest somehow in his appearance (pointed ears, golden eyes, a strange birthmark, or other unusual trait). Examples include:

  • Demonic Bloodline: Generations ago, a demon spread its filth into your heritage. The character can see dimly, even in the pitch blackness (infravision, 15′ range). He also has a +2 bonus on saving throws against all natural and magical fear effects.
  • Draconic Bloodline: The ancient power of dragons flow through your veins. The character gets two additional spell points and a +1 bonus on saving throws versus Blast/Breath and Spells.
  • Fey Bloodline: The character has the ageless blood of the fey in his ancestry. His lifespan is three times longer than normal for his race, and he shows no signs of aging. He also enjoys the elf’s immunity to ghoul paralysis, and fey recognize him as kin.

(These replace the Elven Bloodline proficiency in the Age of Autarchs campaign. Classes with Elven Bloodline as a class proficinecy may select one of these new bloodline proficiencies instead.)

Demi-Human Sorcerers

Depending on whose legends you believe, sorcery originated with dragons, demons, or the fey. Sorcerous ability is much more prevalent among the non-human races, and although Age of Autarchs is a human-centric campaign, we must consider the demi-human sorcerers.

Elven spellsingers are the most powerful sorcerers among the fey, and are recognized by the Autarchs to be nearly as mighty as the Wizard-Kings. Elven swordmages and courtiers also possess spellcasting powers.

Gnome tricksters draw upon their mixed heritage to cast spells, and dragonblooded kobolds also have an innate talent for sorcery. Travellers from Girion bring rumours of draconian deathchanters, but these tales are not credible.

Prior to the Cataclysm, dwarves were master runecasters. Sages believe this was a form of ceremonial magic, and not true spellcasting, but regardless the dwarves have abandoned magic completely and runecasting is a lost art.

About K-Slacker

Gamer and 5th-level magic-user.
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2 Responses to Sorcerers of Minaria

  1. K-Slacker says:

    Seven years ago I wrote a post about elemental-themed Warlocks for my old Affiliation campaign. I’m going to carry over the idea for Sorcerers in the Age of Autarchs.

    The class writeup discusses Sorcerers whose magical talent derives from an inhuman bloodline, but there are also those who instead possess an innate connection to one of the four elemental forces.

    These elemental Sorcerers are commonly referred to as Warlocks, and in game terms they are represented by taking the Elementalism proficiency and selecting elemental-based spells.

    Remember that elemental magic from the Heroic Fantasy Handbook is more subtle than arcane magic in traditional D&D – they tend to work with the existing environment, rather than create “elemental blasts” and the like.

    (Note too that none of the Schools of Wizardry have Elementalism as a class power. Although individual Wizards might specialize in elemental magic, this type of magic is more closely associated with Sorcerers.)

  2. K-Slacker says:

    Note that I’ve renamed the Magical Music proficiency to Innate Sorcery. It still provides two spell points and one 1st-lvl spell, but the spellsinging has been reskinned as sorcery.

    (Innate Sorcery is on the Wizard‘s list of class proficiencies. You can use this to represent a character with inborn magical talent who instead trained as a Wizard.)

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