There are a surprising number of magic-users in my Black City campaign, given that I was expecting a boatload of Viking reavers. In the ACKS Heroic Fantasy Handbook, ceremonialists practice their art within a set of traditions, each representing a school or technique of invoking magical effects. Most Norse ceremonialists follow the runic tradition, which is described thusly:
Masters of magic sigils that contain eldritch power, using runes to see the future, heal the sick, and curse their enemies.
Historical inspirations include: Norse galdr-workers, Neopagan druids, Chinese and European geomancers.
Ceremonies of the Runic Tradition
I like the ease of a single Eldritch spell list in the HC, but there are particular spells and effects that I think should be more common in some traditions than others. Bane-Rune, for example, is a prime runic effect – but I don’t see a Runemark using Summon Ooze!
The following lists are the “common” effects in the runic tradition (at least for 1st- through 3rd-level ceremonies). White magic ceremonies are on a white background, grey magic on a grey background, and black magic on a black background.
(The wolf-calling spells are really suited to runic casters, but note that wolves are not native to THULE.)
Players are expected to creatively describe their reusable trinkets – like a drinking horn for Cure Light Wounds, or an engraved sword for Sharpness. And I’m going to make an assumption that expendable trinkets will be in the form of runestones.