(I don’t like Halflings, so I’m swiping this class from Devilmount as a “compensation class” for anyone who rolls crap for stats. Lumpen-Ones were originally created by Jack Shear for Devilmount, and also featured in Crumbling Epoch by Fictive Fantasies.)
Requirements: 12 or less in all scores
Prime Requisite: None
Hit Dice: 1d6
Maximum Level: 8
Stubby, nude, misshapen grotesqueries, these sludgy grumps resent their world-mates and specialize in underground skirmishing and sniping. They rarely wear clothes (but may be persuaded to wear armour).
Lumpen-Ones are child-sized and may not use large and two-handed weapons, but can use any other weapon and armour. Because they are so small, Lumpen-Ones have a lower armour class (-2) when attacked by creatures greater than human sized.
Lumpen-Ones can see in the dark with infravision up to 60 feet. They get a bonus of +1 to initiative rolls when alone or in a party composed only of Lumpen-Ones, and their keen coordination grants them +1 on any missile attacks.
Lumpen-Ones have an uncanny ability to be ignored by others. If they remain silent and motionless, they will be unnoticed on a roll of 1-2 on 1d6. (This ability is effective both outdoors and in the dungeon).
Lumpen-Ones speak Woldish (common) and Lumpen. They do not have a prime requisite and do not get experience bonuses (or penalties).
In all other respects, treat Lumpen-Ones as per Labyrinth Lord Halflings.
LUMPEN-ONE SAVING THROWS:
Lumpen-Ones with AEC-style classes receive the following saving throw bonuses:
- +2 save versus breath attacks
- +4 save versus poison
- +4 save versus petrify or paralyze
- +3 save versus wands
- +4 save versus spells or spell-like devices
LUMPEN-ONE CLASSES AVAILABLE:
LUMPEN-ONE THIEF SKILL ADJUSTMENTS:
Pick Locks +5%
Find and Remove Traps +5%
Pick Pockets +5%
Move Silently +10%
Climb Walls -15%
Hide in Shadows +10%