Astonishing ACKS – Beastlord Class

Beastmaster Movie PosterYet another custom class caught my eye, this time from By This Axe I Rule!

  • Beastlord: Barbarian warrior/shaman with a primal connection to his totem animal.

I’ll need to make a few adjustments to account for Hyperborean Barbarian backgrounds, and I’ve got some custom rules for Divine Spellcasting.

I’ve also tweaked the cost for Fighting trade-offs, which reduces the base experience required for 2nd level to 2250 XP.

Hyperborea HR

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About K-Slacker

Gamer and referee for online gameblogs.
This entry was posted in Astonishing ACKS, Classes, House Rules and tagged , , , , , , . Bookmark the permalink.

One Response to Astonishing ACKS – Beastlord Class

  1. K-Slacker says:

    These pre-generated templates are provided for Hyperborean Beastlords. Check out By this Axe for Additional Totem Animals. Bonus totem proficiencies are noted in italics.

    3-5: Eskuit Crab Warrior

    Proficiencies: Fighting Style (two weapons), Endurance, Armour Training
    Equipment: Crab totem animal, pair of ice axes, hunting spear, club, shell armour (equivalent to chain mail), warm underclothes, snow goggles, seal skin boots, leather pouch, 1 week’s iron rations, 7gp

    6-8: Pict Death Weaver

    Proficiencies: Skirmishing , Trapping, Ambushing
    Equipment: Spider totem animal, spear, short bow, ivory dagger, leather armour, spider amulet (of Tlak-Nakka), 20 arrows, black cloak, tribal attire, low boots, backpack, tinderbox, 6 torches, 1 week’s iron rations

    9-10: Skandik Bearserker

    Proficiencies: Combat Trickery (wrestling), Endurance, Berserkergang
    Equipment: Bear totem animal, iron spear, chain mail byrnie, round wooden shield, bear fur cloak, wool tunic and pants, leather belt, low boots, backpack, flask of holy water, 2 week’s iron rations

    11-12: Keltic Highlander

    Proficiencies: Fighting Style (two-handed weapon), Tracking, Alertness
    Equipment: Hunting dog totem animal, father’s claymore, sturdy short bow, dagger, studded leather armour, wind-battered fur cloak, wool tunic and pants, leather belt, low boots, backpack, lantern, tinderbox, 2 flasks of common oil, blanket, 50′ rope, 12 iron spikes, small hammer, wineskin, 1 week’s iron rations

    13-15: Kimmeri-Kelt Falconer

    Proficiencies: Beast Friendship, Animal Husbandry, Command
    Equipment: Falcon totem animal, matching short sword and dagger, composite bow, studded leather armour, 20 arrows, thick wool cloak, traveler’s tunic and pants, leather belt, low boots, backpack, 1 week’s iron rations

    16-18: Kimmerian Horselord

    Proficiencies: Command, Riding, Running
    Equipment: Horse totem animal, lance, scimitar, leather scale armour, round wooden shield, fur-lined cloak, wool tunic and pants, leather gloves, leather belt, high boots, backpack, 2 flasks of holy water, riding saddle and tack, saddlebags, 2 week’s iron rations, 26gp

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