The Many Faces of Xathoqqua

(I feel that I’ve neglected Xathoqqua thus far in my home campaign. Although I’ve provided house rules for followers of other deities, I haven’t shown the diversity available to disciples of the sloth-bodied toad god.)

Xathoqqua_Cultists

As befits a deity of Chaos, worship of Xathoqqua in Hyperborea is diverse and fragmented.

Many servitors venerate the Old One for his mystical insight, for he grants secrets antemundane secrets from the outlying planets and realms extra-dimensional. The ‘default’ Xathoqquan class is actually the Sorcerer-Priest, which combines arcane spellcasting with divine powers. Multiple small cults to Xathoqqua also exist, usually led by a charismatic Cultist. (The most widespread of these worship Xathoqqua in his aspect of the Frog God.)

The most organized sect is the so-called Xathoqquan Orthodoxy, based in Khromarium. These worshipers are represented by Cleric class. Currently, the Orthodoxy seeks greater control over the citizens of Khromarium. They actively oppose other faiths (particularly of the Empyrean gods), but reserve their greatest hatred for “apostate” Xathoqquan cults.

The influence of the Orthodoxy wanes outside of Khromarium. In smaller villages and rural communities, Witches of the Xathoqquan tradition are common, conducting strange ceremonies and croaking obscene rites in the night. There are also scattered monasteries which train Xathoqquan Monks (many of which are affiliated with one of the heretical cults). In addition, some Purloiners also venerate Xathoqqua.

Humans are not the only worshipers of Xathoqqua. Animals and beasts are said to frequent Xathoqqua’s ashen altars, while the Vhuurmi adulate Xathoqqua in their own fashion.

This post outlines the many faces of Xathoqqua, presenting custom classes, background templates, and spell lists…

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Xathoqquan Classes:

The following four choices represent the most common Xathoqquan classes:

Although uncommon, some Xathoqquan devotees adopt the following classes:

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Xathoqquan Sorcerer-Priest:

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Xathoqquan Cultist:

The Xathoqquan Cultist is similar to the Priestess from ACKS Player’s Companion, with some modifications. Cultists have the same class proficiency list as the Xathoqquan Sorcerer-Priest. They gain access to the expanded Xathoqquan spell list and replace Turn Undead with the following class abilities:

  • 1st lvl – Ancient Pacts: As Xathoqquan Cleric.
  • 1st lvl – Visions: As Xathoqquan Cleric.
  • 1st lvl – Loremastery: As a bonus proficiency.
  • 3rd lvl – Sleep: As Xathoqquan Witch.
  • 5th lvl – Slow: As Xathoqquan Witch.
  • 7th lvl – Eldritch Aura: As Xathoqquan Witch.

(Note that Cultists use my custom Divine 4 spell progression.)

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Cleric of Xathoqqua:

These heavily armed (and armoured) zealots enforce the will of the Xathoqquan Orthodoxy. Their primary focus is the elimination heretical sects.

Requirements: WIS 9 or more.
Narrow Weapon Selection: Flails/hammers/maces, dagger, dart, staff.
Unrestricted Armour Selection: All armour (including shields).
Two Fighting Styles: Weapon & shield, two-handed weapons.
Proficiencies: As Cleric; minus Prophesy and Righteous Turning, plus Collegiate Wizardry and Knowledge (Occult).

Granted Powers: Clerics of Xathoqqua cannot Turn Undead; instead they gain the following granted powers:

  • Ancient Pacts: Xathoqqua is acknowledged as the foremost Hyperborean deity. The Cleric gains a +2 bonus to reaction rolls when encountering intelligent chaotic monsters. Intelligent chaotic monsters suffer a -2 penalty to saving throws against any charm spells cast by the character.
  • Visions: Through ingestion of hallucinogenic substances, the Cleric is subject to premonitions and visions of the past and future. Contacting Xathoqqua in this manner takes 1 turn (10 minutes) and can be performed once per week. (This is effectively the Soothsaying proficiency.)

(Note the Xathoqquan spell list and my house-ruled Divine 2 spell progression)

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Xathoqquan Witch:

Many Witches take Xathoqqua, chief among Hyperborean deities, as their patron. This tradition celebrates his batrachian nature and servitor species.

Bonus Spells: 1st – slipperiness; 2nd – tadpole transformation; 3rd – bottomfeeder bond; 4th – summon formless spawn.
1st lvl – Visions: The Witch is subject to premonitions and dreams of the past and future. Contacting Xathoqqua in this manner takes takes 1 turn (10 minutes) and can be performed once per week. (This is effectively the Soothsaying proficiency.)
3rd lvl – Sleep: Xathoqqua is renowned for his divine slothfulness. At 3rd level, the Witch gains the power to cast sleep (as per the spell) once per day. Each use takes 1 round.
5th lvl – Slow: At 5th level, the Witch gains the power to cast slow (the reverse of haste) once per day. Each use takes 1 round.
7th lvl – Eldritch Aura: At 7th level, the preternatural weirdness of Xathoqqua grants the Witch +2 bonus to reaction rolls to impress and intimidate people she encounters. If this bonus results in a total of 12 or more, the subjects act as if charmed while in her presence.

(Note that Witches use my custom Divine 4 spell progression.)

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Xathoqquan Monk:

The following background template can be used to represent a Xathoqquan Monk:

Proficiencies: Skirmishing, Knowledge (occult).
Equipment: Mammoth-trunk blade, pair of Hyperborean swords, reindeer horn longbow, 5 war rings, brown-black robe, high boots, backpack, light riding horse, riding saddle and tack, saddlebags, 1 week’s iron rations, 26gp. (The mammoth-trunk blade is a type of polearm.)

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Xathoqquan Purloiner:

Xathoqquan Purloiners generally adopt the following background template:

Proficiencies: Loremastery, Collegiate Wizardry, Alertness, Prestidigitation. (Italicised entries are bonus class proficiencies.)
Equipment: Short sword and dagger, shortbow, leather armor, holy symbol (eye of Xathoqqua), brown-black wool tunic and pants, leather belt, low boots, backpack, notebook, quill and ink, 2 week’s iron rations, 61gp.

(Note my house-ruled Divine 2 spell progression)

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Xathoqquan Spell List:

Xathoqquan Clerics and Sorcerer-Priests can select the following spells for their divine repertoires; Cultists have access to the expanded lists (entries 11 through 15):

(Adapted from Clerical Orders of the Majestic Wilderlands, via Rachel Bonuses.)

Several of the new spells are described in the Xathoqquan Spells post. See also my post on Alternate Xathoqquan Traditions. Note that Xathoqquan Witches and Purloiners select spells from their regular class lists.

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About K-Slacker

Gamer and referee for online gameblogs.
This entry was posted in Astonishing ACKS, Campaign Setting, Classes, House Rules and tagged , , , , , , , , , , , , . Bookmark the permalink.

10 Responses to The Many Faces of Xathoqqua

  1. K-Slacker says:

    These pre-generated templates are provided for Clerics of Xathoqqua. Bonus class proficiencies are noted in italics.

    3-6: Frog Apostate

    Proficiencies: Apostasy (slipperiness, tadpole transformation, bottomfeeder bond, summon formless spawn), Naturalism, Visions (as per Soothsaying).
    Equipment: Gnarled club, rusty dagger, soiled leather armour, holy symbol (frog idol), tattered cloak, leather shoes, leather pouch, 1 week’s iron rations, 5gp.

    7-10: Xathoqquan Zealot

    Proficiencies: Divine Blessing, Intimidation, Visions (as per Soothsaying).
    Equipment: Flanged mace, club, ring mail armour, wooden shield, holy symbol (eye of Xathoqqua), brown tunic and pants, leather belt, low boots, backpack, 2 flasks of unholy water, 1 week’s iron rations, 17gp.

    11-14: Xathoqquan Inquisitor

    Proficiencies: Profession (judge), Theology, Visions (as per Soothsaying).
    Equipment: Ball-and-chain, sinister dagger, brown-black ring mail, steel shield emblazoned with lidded eye, holy symbol (eye of Xathoqqua), dark brown tunic and pants, leather belt, low boots, backpack, 12 torches, tinder box, 50′ rope, manacles, 1 week’s iron rations, 30gp.

    15-18: Xathoqquan Crusader

    Proficiencies: Martial Training (swords/daggers), Riding, Visions (as per Soothsaying).
    Equipment: Hyperborean sword, ceremonial dagger, brown-lacquered chain mail, steel shield bearing symbol of the lidded eye, holy symbol (eye of Xathoqqua), brown-black armiger’s tunic and pants, riding boots, medium riding horse, riding saddle and tack, saddlebags, 1 week’s iron rations, 5gp.

  2. K-Slacker says:

    Here is a pair of background templates focused on Frog God

    Deep within the marshes lurk Swamp Witches:

    Proficiencies: Familiar (toad), Naturalism, Visions (as per Soothsaying).
    Equipment: Toad familiar, gnarled club, rusty dagger, holy symbol (frog idol), tattered brown cloak, leather shoes, belt pouch, 5gp.

    Some Monks serve Xathoqqua as Frog Cultists:

    Proficiencies: Arcane Dabbling, Naturalism.
    Equipment: Staff, 5 darts, simple brown wool tunic and pants, leather belt, sandals, backpack, 1 week’s iron rations, jade frog idol (worth 30gp).

  3. K-Slacker says:

    Hideous Laughter
    Arcane 2 / Divine 2 (Xathoqqua) ench
    Range: 30 ft
    Duration: 1 round per level

    This spell afflicts the target creature with uncontrollable laughter, forcing it to fall prone unless it makes a successful saving throw versus Sells. The target can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally.

    Because hideous laughter relies on its target possessing a sense of humour, only sapient creatures can be affected by this spell. If the target creature’s type is different from the caster’s, it receives a +4 bonus on its saving throw versus Spells, because humour does not “translate” well.

    (Adapted from ACKS Dwimmermount, p.337.)

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  8. Ryan says:

    Fantastic stuff K! I have been using a lot of Xathoqqua stuff in my campaign from the beginning and this is perfect!

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