I love ghouls. But I don’t picture them quite the same way as in the standard D&D rules. I’ve had this post in “draft” forever, but the PCs ran into ghouls tonight so I’m posting my rough notes. (I’ll clean this up later.)
Hyperborean Ghouls are an (undead) race. They can breed with humans. They have their own language (consisting of hisses, meeps, and mews). They’re inspired by “Lovecraftian” ghouls (such as from Pickman’s Model).
Hyperborean ghouls do not possess the ability to paralyze their victims. In partial compensation, I’m increasing their bite damage to 1d6.
Hyperborean ghasts are known as “elder ghouls” They do not incapacitate by stench. Any successful attack, however, induces paralysis on a failed save. They can also move quickly with a weird leaping gait.
All characters who are subjected to the charnel stench of a ghoul warren are required to make a saving throw versus Poison, or suffer -2 to attack throws due to the disgusting, horrid odour.
Cool ghoul links: