Astonishing ACKS – Spellfilch Redux

UPDATE (08-Jul-16): A Spellfilch Class Summary is now available.

SpellfilchI did a version of the Spellfilch (aka Legerdmainist) earlier, but have now come up with a better one based on the Wandering Gamist’s excellent Nightblade Redux. While not true spellcasters, Spellfilches master a number of supernatural tricks to enhance their thievery.

HD 0 (d4), Fighting 1b, Thievery 3.

Base XP: 0 + 500 + 750 = 1250 XP for 2nd level.

2 Fighting Styles: Two-weapon style, two-handed weapons.
Broad Weapon Selection: All missile weapons, any one-handed melee weapon.
Narrow Armour Selection: Leather armour or lighter (no shields). (Spell-like powers can be used while wearing armour.)
Thievery Skills: Move Silently, Hide in Shadows, Read Languages, Read & Cast Magic Scrolls. (All @ 1st lvl.)
Custom Powers: Arcane Dabbling & Prestidigitation @ 1st; Spellfilch Powers @ 1st, 2nd, 4th, 6th, 8th, 10th, & 12th.

Maximum Level: 14th.
Prime Requisite: Dexterity and Intelligence.
Requirements: DEX & INT 9 or more.
Proficiencies: Acrobatics, Alchemy, Alertness, Ambushing, Battle Magic (applies to spell-like abilities), Blind Fighting, Cat Burglary, Climbing, Combat Reflexes, Combat Trickery (incapacitate), Contortionism, Eavesdropping, Fighting Style, Intimidation, Mystic Aura, Passing Without Trace, Precise Shooting, Quiet Magic (applies to spell-like abilities), Running, Sensing Power, Skirmishing, Skulking, Sniping, Swashbuckling, Unflappable Casting (applies to spell-like abilities), Wakefulness, Weapon Focus, Weapon Finesse.
Attack Throws: As Thief.
Saving Throws: As Thief.
Magic Items: As Thief.
Stronghold: Cabal (as Thief hideout).

Character Class Templates: As Elven Nightblade.

Hyperborea HR

Spellfilch Powers: Spellfilches learn spell-like arcane abilities as they gain levels. These mimic a Mage’s spells, but are innate to the Spellfilch instead of prepared via spellbook or arcane repertoire. Different Spellfilches learn different powers, but once selected by a character the choice is irrevocable.

Starting at 1st level, the Spellfilch may learn one of the following: chameleon, dancing lightssilent step, or spider climb. These powers are usable 1/hour; each use takes 1 round.

At 2nd level, the Spellfilch gains a second spell-like ability. This can be selected from the choices above; alternately, he may learn one of the following: detect magic, find traps, or jump. These powers are usable 1/hour; each use takes 1 round.

At 4th level, the Spellfilch gains a third spell-like ability. This can be selected from the choices above; alternately, he may learn one of the following: alter self, invisibility, levitatelocate object, or knock. These (new) powers are usable 1 per 8 hours; each use takes 1 round.

At 6th level, the Spellfilch gains a fourth spell-like ability. This is selected from any of the choices above.

At 8th level, the Spellfilch gains a fifth spell-like ability. This can be selected from the choices above; alternately, he may learn one of the following: clairvoyance, infravision, nondetection, or skinchange. These (new) powers are usable 1 per day; each use takes 1 round.

At 10th level, the Spellfilch gains a sixth spell-like ability. This is selected from any of the choices above.

At 12th level, the Spellfilch gains a seventh (and final) spell-like ability. This can be selected from the choices above; alternately, he may learn one of the following: dimension door, find treasure, polymorph self, or wizard eye. These (new) powers are usable 1 per week; each use takes 1 round.

Hyperborea HR

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About K-Slacker

Gamer and referee for online gameblogs.
Aside | This entry was posted in Astonishing ACKS, Classes, House Rules and tagged , , , , , . Bookmark the permalink.

2 Responses to Astonishing ACKS – Spellfilch Redux

  1. Pingback: Astonishing ACKS – Purloiner & Spellfilch Classes | Mutants & Magic

  2. K-Slacker says:

    I’ve tweaked this class somewhat and posted an updated summary:

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