Elementalism in Hyperborea

(Short post today; mostly an excuse to quote Robert Frost and reference Bakshi again.)

Fire and Ice

Some say the world will end in fire,
Some say in ice.
From what I’ve tasted of desire
I hold with those who favour fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.

– Robert Frost

Hyperborean elements do not match the ‘classic’ Greek selection of Earth, Air, Fire, and Water. Instead, the primary elements in Hyperborea are Fire and Ice. (Earth, Air, and Water are considered ‘minor’ elements.)

In Hyperborea, the power of fire is waning while ice is ascendant. Preternatural glaciers mantled the whole realm for æons. Ages later, when the ice thawed, Hyperborea’s connexion to Old Earth was no more; the sun was no longer yellow, and the sea spilled from the rim of a world hemmed in by the blasting North Wind.

I’ve posted ACKS game rules for Pyromancers and Cryomancers, wizards of fire and ice. If the need arises, I’ll also provide details on worshipers of Helios (fire) and Yikkorth (ice).

Hyperborea HR

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About K-Slacker

Gamer and referee for online gameblogs.
This entry was posted in Astonishing ACKS, Campaign Setting and tagged , , , , , , , , . Bookmark the permalink.

One Response to Elementalism in Hyperborea

  1. Pingback: Mount Kinkade and the Spiral Mountain Array | Mutants & Magic

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