Astonishing ACKS – Pyromancer and Cryomancer

(One of the surviving PCs from my kickoff session is a Pyromancer. I’d posted details on the class before, but put together a one-page summary sheet for convenience. I also made one for the Cryomancer.)

The Pyromancer is a specialist wizard who masters fire through arcane studies and pacts made with forces elemental, dæmonic, or otherworldly. Pyromancers can be guild mages of an esoteric branch, or they might be members of a secret society or cult. Unlike other mages, they develop swordsmanship and wield scimitars.

The Cryomancer is a specialist wizard who masters the control of snow, ice, and arctic winds. Through arcane studies and pacts made with glacial spirits, Cyromancers form secret societies whose aims are oft deemed incongruous with other practitioners of the arcane. They favour the ice axe when ranging the frozen wastes.

Hyperborea HR

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About K-Slacker

Gamer and referee for online gameblogs.
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7 Responses to Astonishing ACKS – Pyromancer and Cryomancer

  1. K-Slacker says:

    “Ice Teeth” is the same as Earth’s Teeth (from the ACKS Player’s Companion), but with the cold descriptor.

    House Rule: Cone of Cold does 1d8 points of damage per caster level instead of 1d6.

    (Note to self: Define “cold” spells from ACKS spell list.)

  2. K-Slacker says:

    These pre-generated templates are provided for Pyromancers (several of which are shared with Cryomancers). Most characters of this class have above-average intelligence, and the templates reflect an INT score between 13 and 15. Bonus proficiencies and bonus spells are noted in italics.

    3-6: Anagakok

    Proficiencies: Healing, Survival, Endurance.
    Equipment: Hidebound spellbook with magic missile and protection from evil, iron dagger, reindeer leather tunic and pants, warm boots, medicine bag, 1lb comfrey, 2 week’s iron rations.

    7-10: Sorcerer

    Proficiencies: Mystic Aura, Intimidation, Theology.
    Equipment: Rolled papyrus spellbook with summon entity and wall of smoke, black and gold robes, polished iron skullcap, leather belt, low boots, backpack, quill and ink, 2 week’s iron rations, 57gp.

    11-14: Pyrologist

    Proficiencies: Collegiate Wizardry, Performance (pyrotechnics), Alchemy.
    Equipment: Asbestos-lined spellbook with burning hands and light, fire-blackened staff, scimitar, green robes trimmed red and orange and yellow, leather belt, low boots, backpack, quill and ink, 2 week’s iron rations, 80gp.

    15-18: Warmage

    Proficiencies: Battle Magic, Military Strategy, Siege Engineering.
    Equipment: Academy-issue spellbook with magic missile and shield, officer’s dagger, red armiger’s tunic and pants, leather belt, leather gloves, high boots, backpack, quill and ink, 2 week’s iron rations, 95gp.

  3. K-Slacker says:

    These pre-generated templates are provided for Cryomancers (several of which are shared with Pyromancers). Most characters of this class have above-average intelligence, and the templates reflect an INT score between 13 and 15. Bonus proficiencies and bonus spells are noted in italics.

    3-6: Anagakok

    Proficiencies: Healing, Survival, Endurance.
    Equipment: Hidebound spellbook with magic missile and protection from evil, iron dagger, reindeer leather tunic and pants, warm boots, medicine bag, 1lb comfrey, 2 week’s iron rations.

    7-10: Magical Scholar

    Proficiencies: Loremastery, Collegiate Wizardry, Knowledge (astrology).
    Equipment: Well-kept spellbook with sleep and read languages, blue mage’s cassock, leather belt, low boots, backpack, quill and ink, 1 week’s iron rations, 57gp.

    11-14: Frostmage

    Proficiencies: Unflappable Casting, Endurance, Alchemy.
    Equipment: Ivory-lined spellbook with freezing hands and light, pale whitewood staff, ice axe, white robes trimmed pale blue and silver, leather belt, high boots, backpack, quill and ink, 2 week’s iron rations, 80gp.

    15-18: Warmage

    Proficiencies: Battle Magic, Military Strategy, Siege Engineering.
    Equipment: Academy-issue spellbook with magic missile and shield, officer’s dagger, red armiger’s tunic and pants, leather belt, leather gloves, high boots, backpack, quill and ink, 2 week’s iron rations, 95gp.

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