Hyperborean Bards are weird, but in a good way. I wanted a spellcasting bard, and Crowbar & Brick had a version that I used as a starting point. This custom class uses the Dual Casting and Fellowship house rules.
HD 1 (d6), Fighting 1b (3 trade-offs), Dual Caster 2 (1 trade-off).
Base XP: 500 + 500 + 900 = 1900 XP for 2nd level.
1 Fighting Style: Two-weapon style.
Narrow Weapon Selection: Swords/daggers, club, short bow, staff.
Narrow Armour Selection: Leather armour or lighter (no shields).
Custom Powers: Eldritch Aura (Glamorous Aura), Inspire Courage, Loremastery, Perform (select one type).
Maximum Level: 14th.
Prime Requisite: Charisma.
Requirements: INT & WIS 9 or more, CHA 12 or more.
Proficiencies: As Bard; minus Elven Bloodline, plus Otherworldly Enemies.
Attacks Throws: As Thief.
Saving Throws: As Mage.
Magic Items: As Mage.
Divine Spells: Bards are adepts of the druidic tradition. The Bard’s divine spell lists is limited to five per level, selected (by the player) from the Shaman spell list.
Arcane Spells: A Bard’s arcane repertoire is equal to the number of spells per level, and the character does not use a spellbook. As per my house rule, Bards may cast arcane spells while wearing soft leather or cloth armour (AC 1).