Astonishing ACKS – Purloiner & Spellfilch Classes

UPDATE (27-Oct-16): Since this initial post, I’ve updated the Purloiner class and posted a much better version of the Spellfilch.

PurloinerACKS version of the Purloiner class from AFS #4. “Oft dedicated to a deity of larceny, the purloiner is a thief who practices the divine [magic] of a cleric … In Hyperborea, such divine thieves [usually] pay homage to Rel, though it is not unusual for purloiners to [also] worship Xathoqqua.” (Yig would also work.)

HD 0 (d4), Fighting 1b, Thievery 1, Divine 2 (Cleric, 2 trade-offs).

Base XP: 0 + 500 + 200 + 500 = 1200 1250 XP for 2nd level.

2 Fighting Styles: Two-weapon style; two-handed weapons.
Broad Weapon Selection: One-handed weapons, missile weapons.
Narrow Armour Selection: Leather armour or lighter (no shields).
Thievery Skills: Move Silently, Hide in Shadows, Backstabbing.
Custom Powers: Alertness, Prestidigitation.

Maximum Level: 14th.
Prime Requisite: Dexterity and Wisdom.
Requirements: DEX & WIS 9 or more.
Proficiencies: Alertness, Ambushing, Apostasy, Battle Magic, Blind Fighting, Bribery, Climbing, Combat Reflexes, Contemplation, Disguise, Divine Blessing, Divine Health, Fighting Style, Loremastery, Magical Engineering, Martial Training, Quiet Magic, Running, Seduction, Skirmishing, Skulking, Sniping, Swashbuckling, Theology, Tracking, Trapping, Unflappable Casting, Weapon Finesse.
Attack Throws: As Thief.
Saving Throws: As Cleric.
Magic Items: As Thief and Cleric.
Stronghold: Hideout (as Thief).

Divine Spells: As per Nightmasks by M. Blackburn. (I might update this later.)

Hyperborea HR

Legerdmainist Spellfilch

Here’s the arcane version – the ACKS equivalent to AS&SH’s Legerdmainist. Sometimes referred to as “Spellfilches” or “Spellthiefs”. (Personally, I much prefer Spellfilch to Legerdmainist.)

HD 0 (d4), Fighting 1b (2 trade-offs), Thievery 1, Arcane 2 (½ Mage).

Base XP: 0 + 500 + 200 + 625 = 1325 XP for 2nd level.

2 Fighting Styles: Two-weapon style; two-handed weapons.
Broad Weapon Selection: One-handed weapons, missile weapons.
Forbidden Armour Selection: No armour or shields allowed.
Thievery Skills: Move Silently, Hide in Shadows, Backstabbing.
Custom Powers: Alertness, Prestidigitation.

Maximum Level: 14th.
Prime Requisite: Dexterity and Intelligence.
Requirements: DEX & INT 9 or more.
Proficiencies: As Elven Nightblade; plus Acrobatics and Climbing; minus Beast Friendship, Leadership, Naturalism, Prestidigitation, and Trap Finding.
Attack Throws: As Thief.
Saving Throws: As Mage.
Magic Items: As Thief and Mage.
Stronghold: Hideout (as Thief).

Character Class Templates: As Elven Nightblade.

Hyperborea HR

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About K-Slacker

Gamer and referee for online gameblogs.
Aside | This entry was posted in Astonishing ACKS, Classes, House Rules and tagged , , , , , , , . Bookmark the permalink.

3 Responses to Astonishing ACKS – Purloiner & Spellfilch Classes

  1. K-Slacker says:

    There was a variant Nightblade class posted recently over at the Wandering Gamist:

    It swaps out arcane spellcasting with custom powers based on spell-like abilities. Might be cool as a replacement (or alternate) to the Spellfilch class I posted here…

  2. Pingback: Astonishing ACKS – Divine Spell Progressions | Mutants & Magic

  3. Pingback: Astonishing ACKS – Spellfilch Redux | Mutants & Magic

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