Astonishing ACKS – Sorcerer-Priest of Xathoqqua

XathoqquaFor man and beast, this deity of Chaos is the principal being of worship in all of Hyperborea. Sorcerer-Priests of Xathoqqua combine arcane spellcasting with divine powers from their antemundane patron.

HD 0 (d0), Fighting 0 (1 trade-off), Divine 2 (Cleric, 2 trade-offs), Arcane 2 (½ Mage).

Base XP: 0 + 0 + 500 + 1250 = 1750 for 2nd level.

No Fighting Styles: One-handed weapons only.
Restricted Weapon Selection: Club, dagger, dart, staff.
Forbidden Armour Selection: No armour or shields.
Custom Powers: Bonus Spells @ 1st; Contemplation @ 3rd; Sleep @ 5th; Slow @ 7th.

Maximum Level: 14th.
Prime Requisite: Intelligence and Wisdom.
Requirements: INT & WIS 9 or more.
Proficiencies: As Nobiran Wonderworker; minus Elementalism, Laying on Hands, Martial Training, and Sensing Evil; plus Alchemy and Mastery of Illusions.
Attack Throws: As Mage.
Saving Throws: As Mage.
Magic Items: As Cleric and Mage.
Stronghold: Sanctum (as Mage).

Arcane Spells: Casts spells as per a Mage of one-half their level. Use my Arcane 2 progression.

Divine Spells: Progression as per Cleric using my Divine 2 spell progression and custom spell list (see below). Note that the Xathoqquans can’t turn undead.

Magical Research: Xathoqquans can conduct minor magical research at 5th level, full research at 9th level (class items only), and cast ritual (divine) spells starting at 11th level.

Special Abilities:

Bonus Spells: The following spells celebrate Xathoqqua’s batrachian nature and servitor species. They are added to the Sorcerer-Priest’s divine spellcasting repertoire at the level they become available:

1st – slipperiness
2nd – tadpole transformation
3rd – bottomfeeder bond
4th – summon formless spawn

Communion: Starting at 3rd level, the Sorcerer-Priest may commune with slumbering Xathoqqua through ingestion of hallucinogenic substances followed by intoxicating visions. This power may be used 1/week and takes 1 turn (10 minutes). (This is effectively the Prophecy proficiency.)

Sleep: Xathoqqua is renowned for his divine slothfulness. At 5th level, the Sorcerer-Priest gains the power to cast sleep once per day. Each use takes 1 round (10 seconds).

Slow: At 7th level, the Sorcerer-Priest gains the power to cast slow (the reverse of haste) once per day. Each use takes 1 round (10 seconds).

Hyperborea HR

Xathoqquan Spell List:

Xathoqquan Sorcerer-Priests use the following modified Divine spell list:

Xathoqquan Spell List

(Adapted from Clerical Orders of the Majestic Wilderlands, via Rachel Bonuses.)

Hyperborea HR

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About K-Slacker

Gamer and referee for online gameblogs.
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6 Responses to Astonishing ACKS – Sorcerer-Priest of Xathoqqua

  1. K-Slacker says:

    Xathoqqua’s bonus spells are as follows:

    Slipperiness: See ACKS Player’s Companion, p. 141.
    Tadpole Transformation: (Range: Self. Duration: 3 turns.) The caster’s body distorts into a disturbing human/tadpole hybrid. The character gains a swimming movement rate of 120′ per turn and may breathe water for up to 1 turn at a time.
    Bottomfeeder Bond: (Range: 60′. Duration: Special.) This spell reinforces the caster’s bond with the denizens of the swampland. Treat as charm monster, but only affects creatures such as amphibians, crocodiles, catfish, venomous snakes, biting flies, etc.
    Summon Formless Spawn: As per conjure oozes; see ACKS Player’s Companion, p. 132.

    (Tadpole Transformation and Bottomfeeder Bond are adapted from the Dungeon Crawl Classics RPG, by Goodman Games.)

  2. K-Slacker says:

    These pre-generated templates are provided for Sorcerer-Priests of Xathoqqua. Most characters of this class have above-average intelligence, and the templates reflect an INT score between 13 and 15. Bonus proficiencies and bonus spells are noted in italics.

    3-6: Xathoqquan Swamp Priest

    Proficiencies: Familiar (toad), Naturalism, Survival.
    Equipment: Toad familiar, musty old spellbook (with chameleon and choking grip), gnarled club, rusty dagger, holy symbol (frog idol), tattered brown cloak, leather shoes, belt pouch, 2 week’s iron rations, 5gp.

    7-10: Xathoqquan Alchemist

    Proficiencies: Transmogrification, Alchemy, Naturalism.
    Equipment: Curiously-stained spellbook (with slipperiness and sharpness), gnarled staff, razor-like dagger, holy symbol (eye of Xathoqqua), dark brown cassock, leather belt, leather gloves, high boots, backpack, quill and ink, 1 week’s iron rations, 25gp.

    11-14: Xathoqquan Arcanist

    Proficiencies: Collegiate Wizardry, Knowledge (occult), Alchemy.
    Equipment: Well-kept spellbook (with sleep and read languages), bronze-shod staff, silver dagger, holy symbol (eye of Xathoqqua), brown-black robes, polished iron skullcap, low boots, backpack, quill and ink, 2 week’s iron rations, 50gp.

    15-18: Xathoqquan Astrologer

    Proficiencies: Sensing Power, Knowledge (astrology), Theology.
    Equipment: Bronze-framed spellbook (with detect magic and sleep), rune-etched staff, holy symbol (eye of Xathoqqua), dark brown cassock, leather belt, low boots, backpack, astrologer’s journal, quill and ink, 1 week’s iron rations, 60gp.

  3. K-Slacker says:

    (Note to self: Sorcerer-Priest of Yig. As Xathoqquan, but Familiar, Totem, & Shapechange.)

  4. Pingback: Astonishing ACKS – Divine Spell Progressions | Mutants & Magic

  5. Pingback: Setting Info – Personalities of Fort Türas | Mutants & Magic

  6. Pingback: Alternate Xathoqquan Traditions | Mutants & Magic

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