Sorcerers

When I was putting together my house rules for Mutants & Magic, I wanted to have one character class per Attribute. I decided on the psionicist class for Charisma, which fits the post-apoc theme nicely, but there’s always room for more character concepts. Here is a sorcerer class based on the D&D 3e rules.

The sorcerer is a variant arcane spellcaster. Unlike magic-users, a sorcerer’s powers are innate abilities based on inborn talent as opposed to study. They have no books, no mentors, no theories – just raw power that they direct at will. Sorcerers know fewer spells than magic-users do and acquire powerful spells more slowly, but they can cast spells more often and have no need to memorize their spells ahead of time.

Sorcerer Progression

Level XP Hit Dice BAB Save
1 0 1d4+4 +0 16
2 2,500 2d4+4 +0 15
3 5,000 3d4+4 +0 15
4 10,000 4d4+4 +0 14
5 20,000 5d4+4 +0 14
6 40,000 6d4+4 +0 13
7 80,000 7d4+4 +0 13
8 150,000 8d4+4 +0 12
9 300,000 9d4+4 +0 12

Game Rule Information

Prime Requisite: A sorcerer’s prime requisite is Charisma; a character must have a CHA score of 13 or higher to become a sorcerer.

Alignment: Sorcerers may be of any alignment, but are typically Neutral or Chaotic.

Hit Dice: Sorcerers start with a “hit point kicker” of 4 hp and gain 1d4 hit points + CON mod per class level.

Combat Ability: Sorcerers have a poor Base Attack Bonus progression. They are proficient with any low-tech melee or thrown weapon that can be wielded one-handed, plus staff. They are proficient with light armour only (no shields).

Saving Throws: Sorcerers have poor saving throws, but gain +2 on all saves vs. magic.

Level and Multiclass Restrictions: Sorcerers have the same level restrictions as magic-users. They may not multiclass with other core arcane spellcasting classes (such as magic-users).

Special Abilities

Arcane Spellcasting: A sorcerer casts arcane spells (the same type of spells available to magic-users). He can cast any spell he knows without needing a spell book or memorizing it ahead of time. A sorcerer can cast only a certain number of spells of each spell level per day, as shown on the Arcane Spells per Day table (below).

A sorcerer’s selection of spells is extremely limited. He knows only the number of spells indicated on the Arcane Spells Known table (also below), and these spells cannot be changed once gained. Unlike a magic-user, a sorcerer does not need to memorize his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level.

Bonus Spells: Sorcerers with high Charisma scores may cast additional spells per day. A sorcerer with CHA 13+ may cast one bonus 1st-level spell per day. A sorcerer with CHA 16+ gains a bonus 2nd-level spell, CHA 18+ grants a 3rd-level spell, and so forth. A sorcerer will not actually get the bonus spell until he can cast spells of a given level; a 4th-level sorcerer with CHA 18 would not get his bonus 3rd-level spell, for example.

If ‘0’ spells is indicated on the Arcane Spells Per Day table, then the sorcerer only gains a spell if he has a high enough Charisma score to have a bonus spell of this level.

Cantrips: Like magic-users, sorcerers can also create minor magical effects known as cantrips. The base number of cantrips usable per day is indicated in the chart below as ‘0-level’ spells. A sorcerer can add his CHA modifier to this value; a 1st-level character with CHA 18, for example, could cast 5 cantrips per day.

Craft Magic Items: Unlike magic-users, sorcerers only have limited magic item crafting ability. They may create potions and wands, and enchant weapons and armour usable by their class. Refer to the BFRPG rules for Magical Research for more information.

Arcane Spells per Day *

Class
Level
0 1 2 3 4 5
1 3 0
2 4 2
3 4 3 0
4 5 4 2
5 5 4 3 0
6 5 5 4 2
7 6 5 4 3 0
8 6 5 5 4 2
9 6 6 5 4 3 0

* A sorcerer with high CHA may add bonus spells
as described in his class description.

Arcane Spells Known

Class
Level
1 2 3 4 5
1 1*
2 1
3 2 1*
4 2 1
5 3 2 1*
6 3 2 1
7 3 3 2 1*
8 4 3 2 1
9 4 3 3 2 1*

* Provided the sorcerer has a high enough CHA
score to have a bonus spell of this level.

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About K-Slacker

Gamer and referee for online gameblogs.
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