The Boneyard

Deceased PCs are recorded here for posterity:

My they rest in peace…

Also, PCs who are either ‘unfinished’ or currently being run as NPCs are also here:

Brock (Kevin’s PC)

Brock was killed by poison, his innards turned to pumpkin goo.

Race & Class: Pure-Strain Fighter, 3rd level.
Experience: 4,700 XP (+20% XP bonus)

STR: 16 (+2)
INT: 11 (+0)
WIS: 10 (+0)
DEX: 10 (+0)
CON: 16 (+2)
CHA: 14 (+1)

Combat Stats: 30 0 HP, AC 17 (15 w/o shield), Init +0, MV 25’ (heavily encumbered), Great Sword (Melee Atk +4, 1d12+2) or Long Sword (Melee Atk +4, 1d8+2) or Lt Mace (Melee Atk +4, 1d6+2) or Hand Axe (Melee Atk +4, 1d6+2 or Ranged Atk +2, 1d6+2) or Dagger (Melee Atk +4, 1d4+2 or Ranged Atk +2, 1d4+2), Save 15.

Traits & Abilities: Adaptability (+10% XP bonus). Weapon Familiarity, +2 vs. poison or death. Speaks Unislang (Literate).

Possessions: Chain mail, large shield, great sword, long sword, light mace, hand axes (2), dagger, backpack, tinderbox, lantern, torches (6), flask of oil, standard rations, Ancient plastic thermos (1 litre, full of rum), relic combat boots. 28 gp.

Davin (Glenn’s PC)

Small but mighty, Davin was killed by the Pumpkin Lord.

Race & Class: Mutant Hunter, 1st level.
Experience: 830 XP (+0% XP bonus)

STR: 13 (+1)
INT: 14 (+1)
WIS: 12 (+0)
DEX: 15 (+1)
CON: 14 (+1)
CHA: 12 (+0)

Combat Stats: 12 0 HP, AC 14, Init +1, MV 20’, Claws (Melee Atk +1/-1, 1d6+1/1d6+1 or Melee Atk +2, 1d6+1) or Long Sword (Melee Atk +2, 1d10+1) or Short Bow (Ranged Atk +2, 1d6), Save 15.

Mutant Perks: Biofeedback (can heal 2d6 hp or 1d4 ability point damage, 1/day), Kinetic Blast (ranged attack inflicts 2d6 damage, 1/day), Precognition (gain +2 bonus after roll is made, 1/day), Claws (1d6/1d6 damage).

Mutant Flaws: Slow Mutant (cannot move and attack in same round, reduced movement), Dwarfism (small-sized, cannot use normal armour), Anaphylaxis (mushrooms cause 1d6 CON damage), Incompatible Biology (Ancient medicines cause 1d6 CON damage).

Traits & Abilities: Visibly Mutated (-1 Rx’n penalty). Trailblaze, Track (1 in 6), Spot/Listen (2 in 6), Sneak (1 in 6), Foe Hunter (+1 Atk and damage vs. beasts), +1 vs. disease or radiation. Speaks Unislang and Gutterspeak (Literate).

Possessions: Leather armour, long sword, short bow (20 arrows), backpack, rope (50’), tinderbox, torches (6), standard rations, waterskin. 9 gp.

Garble the Spronger (Patrick’s PC)

Race & Class: Mutant Thief, 1st level.
Experience: 1,100 XP (+10% XP bonus; 1,250 req’d for 2nd.)

STR: 13 (+1)
INT: 13 (+1)
WIS: 13 (+1)
DEX: 16 (+2)
CON: 9 (+0)
CHA: 10 (+0)

Combat Stats: XX HP, AC XX+2, Init +2, MV 40’, Bite (Melee Atk +1, 1d6+1), Save 14.

Mutant Perks: Fate Link (split damage between two target creatures, 1/day), Faceshift (Alter Self, 3/day), Bite Attack (1d6 damage).

Mutant Flaws: Dwarfism (small-sized, cannot use normal armour), Pain Insensitivity (hp tracked by referee), Malformed Mouth (-1 on most Rx’n rolls).

Traits & Abilities: Visibly Mutated (-1 Rx’n penalty). Spot/Listen (2 in 6), Search (2 in 6), Sneak (1 in 6), Sleight of Hand (1 in 6), Disable Device (1 in 6), Climb (4 in 6), Backstab (×2). Speaks Unislang (Literate, 1 unused language slot).

Possessions: *** EQUIPMENT ***. XXX gp.

Xel’ (Adam’s PC)

Mysterious Xel’ has the look of a thief (save for his muscles). He wears a mask at all times. What it hides no one knows – the mask covers his entire face with holes for eyes and a slit for his mouth.

Xel’ became a willing servant of the Slime God in the ruins beneath Krake Castle.

Race & Class: Near-Human Fighter, 1st level.
Experience: 1,250 XP (+5% XP bonus; 1,500 req’d for 2nd.)

STR: 16 (+2)
INT: 16 (+2)
WIS: 7 (-1)
DEX: 13 (+1)
CON: 10 (+0)
CHA: 12 (+0)

Combat Stats: 14 HP, AC 14, Init +1, MV 60’ (Swim 30’), Great Sword (Melee Atk +3 1d12+2), Save 16.

Mutant Perks & Flaws: Fleet Feet (+50% movement), Gills (breathe underwater); Light Sensitivity (-1 Atk in bright light), Reduced Charisma (-1 CHA score).

Traits & Abilities: Weapon Familiarity, +2 vs. poison or death. Speaks Unislang, Gutterspeak, and High Tongue (Literate)

Possessions: Plant fibre/bark armour, greatsword, backpack, crowbar, silk rope (50’), grappling hook, parchment (10 sheets), quill pens (10), vial of ink, large sacks (5), manacles (1 pair), spyglass, bedroll, preserved rations, wineskin. Blue Metal Ring of the Slime God. 20 gp.

Animal Companions: 7 dogs (AC 14; MV 50’; HD 1+1; hp 5 each; Atk +1; D 1d4).

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